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How to knock someone out..
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<blockquote data-quote="lotuseater" data-source="post: 1954207" data-attributes="member: 27029"><p>i think this is a pretty good way of handling it. if what you are looking for is a realistic method to knock someone out, you should bear in mind that our idea of the "knockout" has been shaped by television and movies, where one punch can knock someone unconscious. this is totally unrealistic. at most, you might be stunned rather than knocked out cold. in truth, the kinds of blows that would actually knock someone out would most likely be close to life threatening in many cases. boxing is a good example of people taking non-lethal damage to the point they are knocked out (although sometimes they are killed). and it's even analogous to say that the better trained and accomplished the boxer(the higher the level) then the better able they are to shrug off blows and avoid real damage (the greater their hitpoints). football is an example of a sudden blow knocking someone out, and usually when this happens it is a serious, lingering injury. so i think the 3.5 rules do a pretty good job at approximating real life (probably only lacking in some kind of fatigue factor which causes characters to slow down as they take damage).</p><p></p><p>but if you don't really care about realism, and just think it would be cool to be able to knock someone out, then any of these solutions that doesn't unbalance the game works fine. especially since you are saying it's not something your player's would abuse.</p></blockquote><p></p>
[QUOTE="lotuseater, post: 1954207, member: 27029"] i think this is a pretty good way of handling it. if what you are looking for is a realistic method to knock someone out, you should bear in mind that our idea of the "knockout" has been shaped by television and movies, where one punch can knock someone unconscious. this is totally unrealistic. at most, you might be stunned rather than knocked out cold. in truth, the kinds of blows that would actually knock someone out would most likely be close to life threatening in many cases. boxing is a good example of people taking non-lethal damage to the point they are knocked out (although sometimes they are killed). and it's even analogous to say that the better trained and accomplished the boxer(the higher the level) then the better able they are to shrug off blows and avoid real damage (the greater their hitpoints). football is an example of a sudden blow knocking someone out, and usually when this happens it is a serious, lingering injury. so i think the 3.5 rules do a pretty good job at approximating real life (probably only lacking in some kind of fatigue factor which causes characters to slow down as they take damage). but if you don't really care about realism, and just think it would be cool to be able to knock someone out, then any of these solutions that doesn't unbalance the game works fine. especially since you are saying it's not something your player's would abuse. [/QUOTE]
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