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How to know your DM’s a Rat Bastard:
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<blockquote data-quote="Kae'Yoss" data-source="post: 2264373" data-attributes="member: 4134"><p>88. Something like this totally fictious story that really didn't happen to us happens to your party:</p><p></p><p>The party consists mostly of magic users which are quite dependant on their magic. The enemies' HQ - which you have to enter - is completely covered with permanent anti-magic zones (never mind that antimagic zone isn't one of the spells that can be made permanent). This extends below ground so digging with magic doesn't work, either. When you hatch a plan to go to the woods to rest (so they cannot get at you), and then return to burn the house down with oil, you find out that the whole village has less then 1l of oil for sale.</p><p></p><p>Then, in the night, deep in the woods, you are approached by dire boars. These are lycanthropes, but can emulate animal behaviour perfectly, not even the party druid can even try to notice that their behaviour isn't normal for animals. Then, out of the blue, one of the players gets a geas cast on him - without any notice, like 10 minutes of murmuring from the invisible spellcaster. The geas takes hold even though the order is clearly suicidal.</p><p></p><p>So in fact, you have been attacked, even though they could not know your plans (and the DM says it's a preemptive rataliation for the attack next day)</p><p></p><p>The invisible spellcasters and wereboar giants then attack your party - an attack which you should not have survived. </p><p></p><p>And when the party actually manages to beat the enemies, the DM stops the campaign right there.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2264373, member: 4134"] 88. Something like this totally fictious story that really didn't happen to us happens to your party: The party consists mostly of magic users which are quite dependant on their magic. The enemies' HQ - which you have to enter - is completely covered with permanent anti-magic zones (never mind that antimagic zone isn't one of the spells that can be made permanent). This extends below ground so digging with magic doesn't work, either. When you hatch a plan to go to the woods to rest (so they cannot get at you), and then return to burn the house down with oil, you find out that the whole village has less then 1l of oil for sale. Then, in the night, deep in the woods, you are approached by dire boars. These are lycanthropes, but can emulate animal behaviour perfectly, not even the party druid can even try to notice that their behaviour isn't normal for animals. Then, out of the blue, one of the players gets a geas cast on him - without any notice, like 10 minutes of murmuring from the invisible spellcaster. The geas takes hold even though the order is clearly suicidal. So in fact, you have been attacked, even though they could not know your plans (and the DM says it's a preemptive rataliation for the attack next day) The invisible spellcasters and wereboar giants then attack your party - an attack which you should not have survived. And when the party actually manages to beat the enemies, the DM stops the campaign right there. [/QUOTE]
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