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General Tabletop Discussion
*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
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<blockquote data-quote="Bastoche" data-source="post: 2110659" data-attributes="member: 306"><p>The flat-footed point of view is irrelevant. Suppose they are not flat-footed but still lost initiative. They are not armed! Even not flat-footed, they could not get AoO because they wouldn't even threaten the areas surrounding them. Except monks. </p><p></p><p>I personnally think it is not a problem that a thief (or anyone for that matter) can run around the battlefield in the first round because he won initiative. The flat-footed scheme represents the lack of coordination between the flat-footed guy vs the one acting.</p><p></p><p>I do not believe the RAW allows to overcome flat-footedness beside specific feats/ability that allows it (uncanny dodge, combat reflexes). Anything else is house ruling. Even with uncanny dodge, if your weapon is sheathed, you can't be allowed an AoO (unless improved unarmed strike).</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2110659, member: 306"] The flat-footed point of view is irrelevant. Suppose they are not flat-footed but still lost initiative. They are not armed! Even not flat-footed, they could not get AoO because they wouldn't even threaten the areas surrounding them. Except monks. I personnally think it is not a problem that a thief (or anyone for that matter) can run around the battlefield in the first round because he won initiative. The flat-footed scheme represents the lack of coordination between the flat-footed guy vs the one acting. I do not believe the RAW allows to overcome flat-footedness beside specific feats/ability that allows it (uncanny dodge, combat reflexes). Anything else is house ruling. Even with uncanny dodge, if your weapon is sheathed, you can't be allowed an AoO (unless improved unarmed strike). [/QUOTE]
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How to Legally Overcome Flatfooted
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