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*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
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<blockquote data-quote="KarinsDad" data-source="post: 2111119" data-attributes="member: 2011"><p>I think the point that I am making that you are missing (because I have stated it numerous times now) is that I have no problem with someone being a hair quicker than someone else. </p><p></p><p>I have a problem with the Fighter and Wizard being prepared for an attack by the Rogue and the Rogue races 30 feet past the Fighter in Round One and the Fighter cannot do anything about it like he can in Round Two and the Rogue still gets a sneak attack against the Wizard which he wouldn't in Round Two.</p><p></p><p>Note: This is not just about Rogues btw.</p><p></p><p>Game mechanics, to me, should be consistent once everyone is aware. The way the game is written, characters who lose initiative are still effectively "surprised" (i.e. cannot AoO, lose their Dex bonuses, can be sneak attacked by opponents right in front of them who they have been wary about for 5 minutes, etc.).</p><p></p><p>This also happens if you have been watching your opponent from 60 feet away for the last minute and he suddenly starts charging towards you.</p><p></p><p>You can jump back from a sudden trap with no problem, but your 30 Dex doesn't help at all if your opponent wins Initiative. Huh?</p><p></p><p>Not only that, a character can be so surprised that his opponent gets a standard action plus another round of action against him and he is flat-footed both times. This goes against my idea of fairness (i.e. not only can he attack twice before the other character can respond, but the second character is flat-footed both times).</p><p> </p><p></p><p></p><p>That is why I named this thread "legally". Nobody has yet posted anything that prevents a character from "initiating combat" by readying an action where nobody else is aware that combat has started. Not all readied actions are visible. "I step back if he comes near me." "I stab with my halberd if he approaches the King.".</p><p></p><p>This would also require a conscious decision by a player to inform the DM that he is readying an action, especially in those situations where the player feels that his character is threatened or something.</p><p></p><p>One thing about all of this that is nonsensical to me is that you can perform certain actions "within combat" (e.g. readying an action) that you cannot perform "out of combat". So if you cannot perform it out of combat, why not just start combat?</p><p></p><p></p><p></p><p>We can do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2111119, member: 2011"] I think the point that I am making that you are missing (because I have stated it numerous times now) is that I have no problem with someone being a hair quicker than someone else. I have a problem with the Fighter and Wizard being prepared for an attack by the Rogue and the Rogue races 30 feet past the Fighter in Round One and the Fighter cannot do anything about it like he can in Round Two and the Rogue still gets a sneak attack against the Wizard which he wouldn't in Round Two. Note: This is not just about Rogues btw. Game mechanics, to me, should be consistent once everyone is aware. The way the game is written, characters who lose initiative are still effectively "surprised" (i.e. cannot AoO, lose their Dex bonuses, can be sneak attacked by opponents right in front of them who they have been wary about for 5 minutes, etc.). This also happens if you have been watching your opponent from 60 feet away for the last minute and he suddenly starts charging towards you. You can jump back from a sudden trap with no problem, but your 30 Dex doesn't help at all if your opponent wins Initiative. Huh? Not only that, a character can be so surprised that his opponent gets a standard action plus another round of action against him and he is flat-footed both times. This goes against my idea of fairness (i.e. not only can he attack twice before the other character can respond, but the second character is flat-footed both times). That is why I named this thread "legally". Nobody has yet posted anything that prevents a character from "initiating combat" by readying an action where nobody else is aware that combat has started. Not all readied actions are visible. "I step back if he comes near me." "I stab with my halberd if he approaches the King.". This would also require a conscious decision by a player to inform the DM that he is readying an action, especially in those situations where the player feels that his character is threatened or something. One thing about all of this that is nonsensical to me is that you can perform certain actions "within combat" (e.g. readying an action) that you cannot perform "out of combat". So if you cannot perform it out of combat, why not just start combat? We can do that. ;) [/QUOTE]
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How to Legally Overcome Flatfooted
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