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*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
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<blockquote data-quote="Bastoche" data-source="post: 2112278" data-attributes="member: 306"><p>It went from 1 page to 4 pages during my sleep. I will not read all the thread over again since it mostly treats many individual specific particular case.</p><p></p><p>However in general, I think KD misinterpret flat-footedness. </p><p></p><p>It is NOT a lack of awarness or suprise. It is a lack of motion. </p><p></p><p>Have you ever fought? I would guess no but I never know heh?</p><p></p><p>When you fight, you're in constant movement. That's why you threaten all around your "square" and occupy a 5ft x 5ft square. If you lose initiative, you went in movement last and cannot avoid a blow or react to a movement. Watch boxing a bit. Do you see boxers out of motion for long? That's the reason why a character is flatfootedf only on it's first round. Because the other rounds is a chain of motion. Each round are not isolated events, they are interchained events. That's why you do not get flat-footed after first round.</p><p></p><p>Most of the D20- D&D mechanic is abstract and hard to realistically interpret. Flat-footedness IMO is one of the very rare exception! Being a martial arts adepts and a LARP enthousiast, flat-footedness is by far the most realistic mechanics that 3E introducted.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2112278, member: 306"] It went from 1 page to 4 pages during my sleep. I will not read all the thread over again since it mostly treats many individual specific particular case. However in general, I think KD misinterpret flat-footedness. It is NOT a lack of awarness or suprise. It is a lack of motion. Have you ever fought? I would guess no but I never know heh? When you fight, you're in constant movement. That's why you threaten all around your "square" and occupy a 5ft x 5ft square. If you lose initiative, you went in movement last and cannot avoid a blow or react to a movement. Watch boxing a bit. Do you see boxers out of motion for long? That's the reason why a character is flatfootedf only on it's first round. Because the other rounds is a chain of motion. Each round are not isolated events, they are interchained events. That's why you do not get flat-footed after first round. Most of the D20- D&D mechanic is abstract and hard to realistically interpret. Flat-footedness IMO is one of the very rare exception! Being a martial arts adepts and a LARP enthousiast, flat-footedness is by far the most realistic mechanics that 3E introducted. [/QUOTE]
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How to Legally Overcome Flatfooted
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