Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 2115502" data-attributes="member: 2011"><p>First, we should look at this with regard to "normal initiative rules" (i.e. without allowing readying actions to trigger the start of combat).</p><p></p><p>The DM rules that the disturbance results in a surprise round and initiative rolls for those who are not surprised. This normally means that the guardsmen, the bowman, and the patrolman get to roll Spot or Listen rolls. However, the patrolman cannot see the disturbance, he might only hear the crowd's reaction to the disturbance. So, his Listen DC might be higher. But, he was planning on attacking the bowman as quickly as possible anyway, so I would automatically allow him to roll in the surprise round if he is close enough to the Bowman to act.</p><p></p><p>The guardsmen will at first be attracted to the disturbance, so their Spot DCs might be higher as well.</p><p></p><p>The bowman probably has the best chance to take advantage of the disturbance since he was waiting for an opportune shot anyway. Since he was effectively planning on initiating combat anyway, I would not normally require him to make a Spot or Listen check, only an initiative roll in the surprise round.</p><p></p><p>So, a minimum of two initiative rolls in the surprise round, one for the bowman and one for the patrolman and possibly one or two for some very alert guardsmen or even the King.</p><p></p><p></p><p>This assumes that the timing is so close that the Patrolman does not simply get to act in the surprise round because the Bowman is waiting until the King gets even closer (maybe the King is 200 feet away when the Patrolman spots the Bowman).</p><p></p><p></p><p>How would this change if you allowed combat to start before this and the bowman got to hold a ready action for multiple rounds?</p><p></p><p>Well, it depends on what he is readying for. If he is readying for the King to reach a given location for a "perfect shot" and the king has not yet gotten there, then he has to wait until his next initiative to change his readied action. If the King does not get to the location until after the Patrolman's initiative, then the Patrolman goes before the Bowman can fire and can try to disrupt it. If the King gets there first, then the Bowman shoots before the Patrolman gets there. The guardmen could still make Spot rolls because of the disturbance and could still act before the Bowman if their initiatives have not yet come up.</p><p></p><p>So, very little difference between the two scenarios.</p><p></p><p></p><p>But the problem with this scenario is that it is not one in which the Bowman would want to do a ready to initiate combat. It is one in which he would want fire his bow to initiate combat. So, it is not a very good example for comparison.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2115502, member: 2011"] First, we should look at this with regard to "normal initiative rules" (i.e. without allowing readying actions to trigger the start of combat). The DM rules that the disturbance results in a surprise round and initiative rolls for those who are not surprised. This normally means that the guardsmen, the bowman, and the patrolman get to roll Spot or Listen rolls. However, the patrolman cannot see the disturbance, he might only hear the crowd's reaction to the disturbance. So, his Listen DC might be higher. But, he was planning on attacking the bowman as quickly as possible anyway, so I would automatically allow him to roll in the surprise round if he is close enough to the Bowman to act. The guardsmen will at first be attracted to the disturbance, so their Spot DCs might be higher as well. The bowman probably has the best chance to take advantage of the disturbance since he was waiting for an opportune shot anyway. Since he was effectively planning on initiating combat anyway, I would not normally require him to make a Spot or Listen check, only an initiative roll in the surprise round. So, a minimum of two initiative rolls in the surprise round, one for the bowman and one for the patrolman and possibly one or two for some very alert guardsmen or even the King. This assumes that the timing is so close that the Patrolman does not simply get to act in the surprise round because the Bowman is waiting until the King gets even closer (maybe the King is 200 feet away when the Patrolman spots the Bowman). How would this change if you allowed combat to start before this and the bowman got to hold a ready action for multiple rounds? Well, it depends on what he is readying for. If he is readying for the King to reach a given location for a "perfect shot" and the king has not yet gotten there, then he has to wait until his next initiative to change his readied action. If the King does not get to the location until after the Patrolman's initiative, then the Patrolman goes before the Bowman can fire and can try to disrupt it. If the King gets there first, then the Bowman shoots before the Patrolman gets there. The guardmen could still make Spot rolls because of the disturbance and could still act before the Bowman if their initiatives have not yet come up. So, very little difference between the two scenarios. But the problem with this scenario is that it is not one in which the Bowman would want to do a ready to initiate combat. It is one in which he would want fire his bow to initiate combat. So, it is not a very good example for comparison. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
Top