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How to Legally Overcome Flatfooted
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<blockquote data-quote="IcyCool" data-source="post: 2115634" data-attributes="member: 20308"><p>Ok, either you're just trying to be arguementative, or I'm not being clear enough. I'll assume the latter and try to explain this to you again.</p><p></p><p>#1. <strong>Characters do not start combat, the DM decides when combat is initiated.</strong> This may bear repeating, as you have either missed it or ignored it each time it has been mentioned.</p><p></p><p>#2. <strong>A character cannot use the ready action outside of combat.</strong></p><p></p><p>Those two are paraphrased by me from the DMG, pg. 21-26. I posted the relevant <strong>actual</strong> quotes in my previous post.</p><p></p><p>Now, if you are the DM, and your player says he wants to train his crossbow on the door so that he can shoot anything coming out, what are your options?</p><p></p><p>#1. He trains his crossbow on the door, but you are not in combat rounds yet, so he has to roll initiative. However, thanks to his planning, he will get to act in the surprise round if there is one.</p><p></p><p>#2. You <strong>as the DM</strong> decide to enter combat rounds, have everyone roll initiative, and when the player's initiative comes up he declares his readied action. You then continue to play this out until you <strong>as the DM</strong> decide that combat is over.</p><p></p><p>#3. You don't have to deal with the "can't use the ready action outside of combat" because you play your entire game in combat rounds. (This is unlikely, but is included for a tongue-in-cheek extreme example).</p><p></p><p>This is how you can play it by the RAW. Is that more clear? I ask that you please respond to this post, as I would like to know that you read it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="IcyCool, post: 2115634, member: 20308"] Ok, either you're just trying to be arguementative, or I'm not being clear enough. I'll assume the latter and try to explain this to you again. #1. [b]Characters do not start combat, the DM decides when combat is initiated.[/b] This may bear repeating, as you have either missed it or ignored it each time it has been mentioned. #2. [b]A character cannot use the ready action outside of combat.[/b] Those two are paraphrased by me from the DMG, pg. 21-26. I posted the relevant [b]actual[/b] quotes in my previous post. Now, if you are the DM, and your player says he wants to train his crossbow on the door so that he can shoot anything coming out, what are your options? #1. He trains his crossbow on the door, but you are not in combat rounds yet, so he has to roll initiative. However, thanks to his planning, he will get to act in the surprise round if there is one. #2. You [b]as the DM[/b] decide to enter combat rounds, have everyone roll initiative, and when the player's initiative comes up he declares his readied action. You then continue to play this out until you [b]as the DM[/b] decide that combat is over. #3. You don't have to deal with the "can't use the ready action outside of combat" because you play your entire game in combat rounds. (This is unlikely, but is included for a tongue-in-cheek extreme example). This is how you can play it by the RAW. Is that more clear? I ask that you please respond to this post, as I would like to know that you read it. :) [/QUOTE]
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How to Legally Overcome Flatfooted
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