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General Tabletop Discussion
*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
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<blockquote data-quote="Gantros" data-source="post: 2116413" data-attributes="member: 15836"><p>I suppose I will test the theory that if something is repeatedly posted enough times in a thread, people will actually start to read it...</p><p> </p><p> Pull out your DMG and flip to page 23. Read the section titled Both Sides Aware at the Same Time, and the accompanying Example (Both Aware but Cannot Interact Immediately). Observe that in this case, <strong>combat actions begin before rolling initiative</strong>. The examples given are casting spells, drinking potions, moving around, and (although it's not explicitly described as such) readying actions. Time is measured in rounds. The two parties get into position. Then, after two combat rounds have passed, someone opens the door between the two parties. And only then is initiative rolled, because only then does order of action become important.</p><p> </p><p> You could, of course, interpret this as saying that only non-combat actions can occur before initiative is rolled, and readying an attack counts as a combat action that triggers initiative. But doing so just results in absurd situations where fully prepared combatants can still be caught flat-footed in the first round of battle, and then suddenly become unable to be caught flat-footed in the midst of battle even when there's a flurry of activity going on around them.</p><p> </p><p>Why not instead just interpret it the way that has been suggested in this thread? What kind of badness are you afraid it could cause? If people are going to try so hard to look for a way to prevent players from readying actions in preparation for battle, at least explain why you think it is necessary.</p></blockquote><p></p>
[QUOTE="Gantros, post: 2116413, member: 15836"] I suppose I will test the theory that if something is repeatedly posted enough times in a thread, people will actually start to read it... Pull out your DMG and flip to page 23. Read the section titled Both Sides Aware at the Same Time, and the accompanying Example (Both Aware but Cannot Interact Immediately). Observe that in this case, [b]combat actions begin before rolling initiative[/b]. The examples given are casting spells, drinking potions, moving around, and (although it's not explicitly described as such) readying actions. Time is measured in rounds. The two parties get into position. Then, after two combat rounds have passed, someone opens the door between the two parties. And only then is initiative rolled, because only then does order of action become important. You could, of course, interpret this as saying that only non-combat actions can occur before initiative is rolled, and readying an attack counts as a combat action that triggers initiative. But doing so just results in absurd situations where fully prepared combatants can still be caught flat-footed in the first round of battle, and then suddenly become unable to be caught flat-footed in the midst of battle even when there's a flurry of activity going on around them. Why not instead just interpret it the way that has been suggested in this thread? What kind of badness are you afraid it could cause? If people are going to try so hard to look for a way to prevent players from readying actions in preparation for battle, at least explain why you think it is necessary. [/QUOTE]
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How to Legally Overcome Flatfooted
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