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General Tabletop Discussion
*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2138772" data-attributes="member: 5143"><p>I missed one more point now that I've reread the thread.</p><p></p><p>Even in the example where the party and the enemies were on other sides of a door and both were aware and they were taking actions that were normally combat actions before rolling init, it didn't say they weren't flat footed the first round after the door was open. It didn't even say combat had become. Just that they were keeping track of rounds. Which you can do even if you're not in combat. The DMG also says it's possible to perform actions which are normally combat actions outside of combat in some situations, such as healing. (except for ready which it specifically says cannot) My interpretation of this situation is that each side drinks potions, casts spells, then the door is open, initiative is rolled, and everyone becomes flatfooted. One of them might react so blindingly fast after the door opens that the other side might not expect it quite that quickly. This is because p.25 of the DMG defines combat as "when you are keeping track of rounds and the players are acting in initiative order". So, until you roll init, you are not in combat and can't ready. As in the above situation, I don't allow rolling of init unless there is a reason combat should be beginning (generally the first time someone on either side attempts a combat action on the other side)</p><p></p><p>There is, however, ONE possibility for using the RAW to do what you want, the section in the DMG on p.24 on Simultaneous Actions refers to actions that should be happening at the same time. It pretty much says that a DM is within his right to say that something doesn't happen until the end of the round due to the fact that everyone around him would have time to act before it happened. So, using this rule, you could say that the assassin runs across the room while everyone is flat footed, gets to the wizard or king or whoever and doesn't get his attack until the very end of the round in order to maintain the feeling that everyone is going at the same time. The guards all have their rounds to attack the assassin and try to kill him before he gets his attack off.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2138772, member: 5143"] I missed one more point now that I've reread the thread. Even in the example where the party and the enemies were on other sides of a door and both were aware and they were taking actions that were normally combat actions before rolling init, it didn't say they weren't flat footed the first round after the door was open. It didn't even say combat had become. Just that they were keeping track of rounds. Which you can do even if you're not in combat. The DMG also says it's possible to perform actions which are normally combat actions outside of combat in some situations, such as healing. (except for ready which it specifically says cannot) My interpretation of this situation is that each side drinks potions, casts spells, then the door is open, initiative is rolled, and everyone becomes flatfooted. One of them might react so blindingly fast after the door opens that the other side might not expect it quite that quickly. This is because p.25 of the DMG defines combat as "when you are keeping track of rounds and the players are acting in initiative order". So, until you roll init, you are not in combat and can't ready. As in the above situation, I don't allow rolling of init unless there is a reason combat should be beginning (generally the first time someone on either side attempts a combat action on the other side) There is, however, ONE possibility for using the RAW to do what you want, the section in the DMG on p.24 on Simultaneous Actions refers to actions that should be happening at the same time. It pretty much says that a DM is within his right to say that something doesn't happen until the end of the round due to the fact that everyone around him would have time to act before it happened. So, using this rule, you could say that the assassin runs across the room while everyone is flat footed, gets to the wizard or king or whoever and doesn't get his attack until the very end of the round in order to maintain the feeling that everyone is going at the same time. The guards all have their rounds to attack the assassin and try to kill him before he gets his attack off. [/QUOTE]
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How to Legally Overcome Flatfooted
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