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General Tabletop Discussion
*Pathfinder & Starfinder
How to Legally Overcome Flatfooted
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<blockquote data-quote="Charwoman Gene" data-source="post: 2139696" data-attributes="member: 5044"><p>Okay, I read this interminably wrong thread and had one thing through my mind.</p><p></p><p>The rules were a little muddy, easily houseruled, but KD was kinda right. Sort of.</p><p>But I tried to write a post proving it per the RAW. I wound up disproving it in general, but plugging the loophole for the guards, at least as far as AoO's.</p><p></p><p>As per the RAW, combat actions that do not involve direct combat become possible before initiative is rolled, if both sides are aware. Healing, buffing, movement, etc.. No action that directly affects enemies can take place without initiative.</p><p></p><p>As per the RAW, readying a standard or move action IS an combat action. It is a combat action. It does not directly affect the opponents, thus it falls under the Healing, buffing movement category.</p><p></p><p>So, If someone readies an action, it does NOT cause initiative to get rolled. Readying an action does not directly start iniative-bound combat, it starts non-interacting combat prep.</p><p></p><p>However, if the hypothetical flat-footed King's guards readied ANY kind of action that might affect the PC's in the pre-initiative rounds, and the trigger occurs as or before the hypothetical rogue moves 30 feet and sneak attacks the king, the Guards go BEFORE the rogue, and such would get AoO's</p><p></p><p>If the trigger was Bob ther cleric attacking, and Bob goes at 3 and the hypothetical rogue goes at 9, the guards DON't get AoOs.</p><p></p><p>Please note that the SRD does NOT include references to the non-interacting combat prep rounds with mutually aware parties, so that is considered closed content, and WotC IP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, if you need SRD, rather than D&DRAW, I dunno.</p><p></p><p>*edit* Majuro Oakheart idea about the simultaneous actions is actually a better way.</p><p></p><p>I do think that initiative granularity is the most unrealistic of most playable combat RPGs.</p><p></p><p>*2nd edit* made some clarifications</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 2139696, member: 5044"] Okay, I read this interminably wrong thread and had one thing through my mind. The rules were a little muddy, easily houseruled, but KD was kinda right. Sort of. But I tried to write a post proving it per the RAW. I wound up disproving it in general, but plugging the loophole for the guards, at least as far as AoO's. As per the RAW, combat actions that do not involve direct combat become possible before initiative is rolled, if both sides are aware. Healing, buffing, movement, etc.. No action that directly affects enemies can take place without initiative. As per the RAW, readying a standard or move action IS an combat action. It is a combat action. It does not directly affect the opponents, thus it falls under the Healing, buffing movement category. So, If someone readies an action, it does NOT cause initiative to get rolled. Readying an action does not directly start iniative-bound combat, it starts non-interacting combat prep. However, if the hypothetical flat-footed King's guards readied ANY kind of action that might affect the PC's in the pre-initiative rounds, and the trigger occurs as or before the hypothetical rogue moves 30 feet and sneak attacks the king, the Guards go BEFORE the rogue, and such would get AoO's If the trigger was Bob ther cleric attacking, and Bob goes at 3 and the hypothetical rogue goes at 9, the guards DON't get AoOs. Please note that the SRD does NOT include references to the non-interacting combat prep rounds with mutually aware parties, so that is considered closed content, and WotC IP. :) So, if you need SRD, rather than D&DRAW, I dunno. *edit* Majuro Oakheart idea about the simultaneous actions is actually a better way. I do think that initiative granularity is the most unrealistic of most playable combat RPGs. *2nd edit* made some clarifications [/QUOTE]
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