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General Tabletop Discussion
*TTRPGs General
How to Liquidate NPCs
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<blockquote data-quote="Altalazar" data-source="post: 1255492" data-attributes="member: 939"><p>I'd recommend not "liquidating" them so much as having them leave the group to take care of other interests - then they can always pop up again later.</p><p></p><p>I ran many Shadowrun campaigns, and part of creating a character there is "buying" contacts, buddies, and so forth for your character. These can be very important - knowing the right person to get a connection or obtain a black market item, for instance. The player picks an archetype, like "fixer" or "rigger" as the contact. I'd then flesh them out. So I'd have lists of sometimes dozens of NPCs that the various characters would know (sometimes overlapping) before the game even would begin. But none of those would go along with the group (on a regular basis), but they were a pool of potential help and a network of friends and that was usually quite helpful. </p><p></p><p>So no need to start killing off NPCs - just play their characters and see where that leads to them to leave the adventuring group, but not the face of the planet. </p><p></p><p>Or if you're just a sicko, one encounter with a beholder ought to be able to take care of about one NPC per eye per round (Ok, this actually happened in one of my games, but it wasn't intentional - two NPCs killed, one disintigrated. That was a nasty combat).</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1255492, member: 939"] I'd recommend not "liquidating" them so much as having them leave the group to take care of other interests - then they can always pop up again later. I ran many Shadowrun campaigns, and part of creating a character there is "buying" contacts, buddies, and so forth for your character. These can be very important - knowing the right person to get a connection or obtain a black market item, for instance. The player picks an archetype, like "fixer" or "rigger" as the contact. I'd then flesh them out. So I'd have lists of sometimes dozens of NPCs that the various characters would know (sometimes overlapping) before the game even would begin. But none of those would go along with the group (on a regular basis), but they were a pool of potential help and a network of friends and that was usually quite helpful. So no need to start killing off NPCs - just play their characters and see where that leads to them to leave the adventuring group, but not the face of the planet. Or if you're just a sicko, one encounter with a beholder ought to be able to take care of about one NPC per eye per round (Ok, this actually happened in one of my games, but it wasn't intentional - two NPCs killed, one disintigrated. That was a nasty combat). [/QUOTE]
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