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How to lure the characters onto a lilypad?
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<blockquote data-quote="Noumenon" data-source="post: 4743560" data-attributes="member: 70102"><p>Thanks, guys! According to the adventure shrinking to Tiny reduces your speed from 30 feet to 20 or 20 feet to 15. (I made a <a href="http://i262.photobucket.com/albums/ii95/noumenon72/improvedreducepersonMediumtoTiny.png" target="_blank">cheat sheet</a> for the players that fits on a 3x5 card so they'll remember.) But I hadn't even thought of the <em>concept</em> of slowing the grig down somehow. I don't need a precise encumbrance that will lower his speed to 12.5, I can just make him just slow enough (crippled leg, some kind of female rider per Rechan's suggestion).</p><p></p><p>I'll just give him the map and make sure the players understand if it gets wet it'll be ruined, and if he dies on a lilypad it'll sink in two rounds. That will make them chase instead of using ranged weapons from shore. Hmm... I can even allow him the same random shot at hitting a false lilypad that they have, and they might end up trying to shoot the lizards off of him! They might end up turning this prankster into an ally, if they rescue him while all the other grigs are just looking on and laughing at him.</p><p></p><p>See, instead of giving the map of the rat warrens to the players right off when they go Tiny, I'm gonna let them wander around a bit and then run into a little barricade manned by grigs to keep the rats underground. They'll be like "Yeah, we mapped the whole place quite a while ago. You'd like that map, wouldn't you? Let's see you take it from old Gimp-Leg over there, then! Ha, ha!" I think my players might take up that challenge, or I might have to be prepared for them to take hostages. Wonder if I should try to give Gimp-Leg a head start by using entangle and the grig fiddle, or if that would just be too hostile.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4743560, member: 70102"] Thanks, guys! According to the adventure shrinking to Tiny reduces your speed from 30 feet to 20 or 20 feet to 15. (I made a [URL="http://i262.photobucket.com/albums/ii95/noumenon72/improvedreducepersonMediumtoTiny.png"]cheat sheet[/URL] for the players that fits on a 3x5 card so they'll remember.) But I hadn't even thought of the [i]concept[/i] of slowing the grig down somehow. I don't need a precise encumbrance that will lower his speed to 12.5, I can just make him just slow enough (crippled leg, some kind of female rider per Rechan's suggestion). I'll just give him the map and make sure the players understand if it gets wet it'll be ruined, and if he dies on a lilypad it'll sink in two rounds. That will make them chase instead of using ranged weapons from shore. Hmm... I can even allow him the same random shot at hitting a false lilypad that they have, and they might end up trying to shoot the lizards off of him! They might end up turning this prankster into an ally, if they rescue him while all the other grigs are just looking on and laughing at him. See, instead of giving the map of the rat warrens to the players right off when they go Tiny, I'm gonna let them wander around a bit and then run into a little barricade manned by grigs to keep the rats underground. They'll be like "Yeah, we mapped the whole place quite a while ago. You'd like that map, wouldn't you? Let's see you take it from old Gimp-Leg over there, then! Ha, ha!" I think my players might take up that challenge, or I might have to be prepared for them to take hostages. Wonder if I should try to give Gimp-Leg a head start by using entangle and the grig fiddle, or if that would just be too hostile. [/QUOTE]
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