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How to make 2 to 3 rounds of combat DRAMATIC?
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<blockquote data-quote="cbwjm" data-source="post: 8486994" data-attributes="member: 6788732"><p>Matt Colville did a video on action oriented monsters which might be worth checking out; his idea is also used in his company's latest book.</p><p></p><p>Basically, the monster has 3 extra actions. It performs the first in round 1, the second in round 2, and the third in round 3. Once used, they can't be used again.</p><p></p><p>I think he had as an example in the video a Goblin leader who did something like the following:</p><p>Round 1: summon reinforcements</p><p>Round 2: positioning (troope can move up their speed)</p><p>Round 3: troops can make an extra attack.</p><p></p><p>I also think your idea of bloodied makes the dragon more dangerous is a great idea, I've lifted that one from 4e a couple of times. Make it so that the dragon’s breath weapon recharges and it uses it as a reaction to becoming bloodied. I did this with a wyvern that allowed it to use it reaction to strike with its tail. It was the only time the wyvern hit and it was also a critical... Maybe instead (or additionally depending on how dangerous you want the fight to be) it gains a damaging aura as the elemental energies of its breath weapon begin to leak out.</p><p></p><p>Something else I'd suggest is the mythic rules, when they hit 0, they pop back up with additional features. Don't worry if it isn't some world rending dragon of doom, you can do this with a dragon warming if you want the fight to be fun and memorable, just remember to award double the xp for defeating it.</p><p></p><p>Not sure if a dragon can already do this, but giving it reactions like a tail slap when a PC moves within reach. I think dragons used to be able to do this in previous editions.</p><p></p><p>Give the dragon spells, in particular, spells like misty step or dimension door. It can use the spells to escape (great if you want it to be a recurring enemy) or to reposition. The spells can also surprise the party. If you're going up against a red dragon and have prepped defences against fire, the dragon casting cone of cold is going to be a surprise for the party. Dragons are intelligent, I'm sure there are dragons who would have thought about a move like this.</p><p></p><p>I think about stuff like this quite a bit, especially after I've run an encounter that feels a little flat in the excitement side of things.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8486994, member: 6788732"] Matt Colville did a video on action oriented monsters which might be worth checking out; his idea is also used in his company's latest book. Basically, the monster has 3 extra actions. It performs the first in round 1, the second in round 2, and the third in round 3. Once used, they can't be used again. I think he had as an example in the video a Goblin leader who did something like the following: Round 1: summon reinforcements Round 2: positioning (troope can move up their speed) Round 3: troops can make an extra attack. I also think your idea of bloodied makes the dragon more dangerous is a great idea, I've lifted that one from 4e a couple of times. Make it so that the dragon’s breath weapon recharges and it uses it as a reaction to becoming bloodied. I did this with a wyvern that allowed it to use it reaction to strike with its tail. It was the only time the wyvern hit and it was also a critical... Maybe instead (or additionally depending on how dangerous you want the fight to be) it gains a damaging aura as the elemental energies of its breath weapon begin to leak out. Something else I'd suggest is the mythic rules, when they hit 0, they pop back up with additional features. Don't worry if it isn't some world rending dragon of doom, you can do this with a dragon warming if you want the fight to be fun and memorable, just remember to award double the xp for defeating it. Not sure if a dragon can already do this, but giving it reactions like a tail slap when a PC moves within reach. I think dragons used to be able to do this in previous editions. Give the dragon spells, in particular, spells like misty step or dimension door. It can use the spells to escape (great if you want it to be a recurring enemy) or to reposition. The spells can also surprise the party. If you're going up against a red dragon and have prepped defences against fire, the dragon casting cone of cold is going to be a surprise for the party. Dragons are intelligent, I'm sure there are dragons who would have thought about a move like this. I think about stuff like this quite a bit, especially after I've run an encounter that feels a little flat in the excitement side of things. [/QUOTE]
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