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General Tabletop Discussion
*Dungeons & Dragons
How to make 2 to 3 rounds of combat DRAMATIC?
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<blockquote data-quote="Zaukrie" data-source="post: 8487048" data-attributes="member: 2057"><p>This is a question I ask myself a lot (my DM is also in this thread......he does a good job).</p><p></p><p>I think giving monsters more abilities is key. It is boring to stand around and swing your sword or arm or whatever for three rounds. The Colville solution above is one way to do that. Another is more reactions. </p><p></p><p>I'm not a fan of giving more HP to boss types, but I've done it. The key, to me, is to give them more actions and reactions...you really need to level the action economy playing field. Minions were (are still in my games) one of the best ideas in 4e. Use them as extensions of the boss.</p><p></p><p>For non boss types, more environmental actions and even just other things (like in a village or town, are there suddenly onlookers? If so, are they safe from your enemies or your area spells?</p><p></p><p>Waves of enemies always ups the drama.</p><p></p><p>I think DnD is fun, but it doesn't handle movement in combat well, imo. I hope to someday publish a massive PDF about initiative and movement, but I'm not ready yet. </p><p></p><p>If you want more ideas for Dragons, I do have a product that ads actions and traits.....(which, given my DM is running a dragon campaign, may have been an error to release....).....https://www.dmsguild.com/product/379111/Dangerous-Dragons</p></blockquote><p></p>
[QUOTE="Zaukrie, post: 8487048, member: 2057"] This is a question I ask myself a lot (my DM is also in this thread......he does a good job). I think giving monsters more abilities is key. It is boring to stand around and swing your sword or arm or whatever for three rounds. The Colville solution above is one way to do that. Another is more reactions. I'm not a fan of giving more HP to boss types, but I've done it. The key, to me, is to give them more actions and reactions...you really need to level the action economy playing field. Minions were (are still in my games) one of the best ideas in 4e. Use them as extensions of the boss. For non boss types, more environmental actions and even just other things (like in a village or town, are there suddenly onlookers? If so, are they safe from your enemies or your area spells? Waves of enemies always ups the drama. I think DnD is fun, but it doesn't handle movement in combat well, imo. I hope to someday publish a massive PDF about initiative and movement, but I'm not ready yet. If you want more ideas for Dragons, I do have a product that ads actions and traits.....(which, given my DM is running a dragon campaign, may have been an error to release....).....https://www.dmsguild.com/product/379111/Dangerous-Dragons [/QUOTE]
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How to make 2 to 3 rounds of combat DRAMATIC?
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