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How to make a 100th level character and other obsurd junk.
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<blockquote data-quote="Moleculo" data-source="post: 2431697" data-attributes="member: 1201"><p>I'm working on an Epic 100th level Wizard right now. It's a lot more work than I thought it would be! Hehe. Should I fill out spells? Or just say that the PC can choose any spell in the PHB. </p><p></p><p>Heres what I have so far (still working on items!)</p><p></p><p>Andronicus: Male elf Wiz100; Medium-size humanoid; HD 100d4(250) + 2,900 (CON) hp 3,150; Init +9 ; Spd 30 ft.; AC 39 (touch 19, flat-footed 30); Atk +51/+46/+41/+36 melee +10 vorpal, keen adamantite scimitar (15-20/x2), +61/+56/+51/+46, 1d8+11); SQ Elf traits; AL CG; SV Fort (+46 + 29 + 4=79), Ref (46 + 4 + 9=59), Will (+ 52 + 3=55); </p><p></p><p>Str 13 +1 (base 8[0 points]+5 inherent)</p><p>Dex 29 +9 (base 10+2[2 points]+5 inherent +12 Enhancement bonus)</p><p>Con 69 +29 (base 16-2[10 points]+5 inherent+50 enhancement bonus)</p><p>Int 118 +54 (base 18[16 points]+25 class bonus+5 inherent+70 enhancement bonus)</p><p>Wis 15 +3 (base 10[2 points]+5 inherent)</p><p>Cha 13 +1 (base 8[0 points]+5 inherent)</p><p></p><p>Skills and Feats: </p><p>Skills:</p><p>Concentration (Con) +132, Craft(Weapons) (Int) +157, Craft(Armor) (Int) +157, Decipher Script (Int) +157, Knowledge (Arcana) (Int) +157, Knowledge (Dungeoneering) (Int)+157, Knowledge (History) (Int) +157, Knowledge (Nature) (Int)+157, Knowledge (Religion) (Int) +157, Knowledge (The Planes) (Int)+157 Spellcraft (Int) +169 </p><p></p><p>Feats: </p><p>Crafting:</p><p>Scribe Scroll, Craft Wondrous Item, Craft Staff, Craft Epic Staff, Craft Epic Wondrous Item, Scribe Epic Scroll</p><p>Forge Ring, Forge Epic Ring, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor</p><p></p><p>Metamagic:</p><p>Empower Spell,Enlarge Spell, Extend Spell,Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell,Widen Spell, Enhance Spellx2, Intensify Spell</p><p></p><p>General:</p><p>Automatic Quicken Spellx3, Automatic Silentx2 Spell, Automatic Still Spellx3, Epic Spellcasting, Epic Skill Focus (Spellcraft),Epic Reflexes, Epic Fortitude, Sponteneous Spell (Wish) Effecient Item Creation, Ignore Material Components, Improved Metamagic, Improved Spell Capacity x16, Improved Familiar, Master Staff, Multispell, Spell Focus (Evocation);Spell Focus (Evocation), Greater; Spell Focus (Evocation), Epic; Spell Penetration;Spell Penetration, Greater;Spell Penetration, Epic;</p><p></p><p>Spells Per Day:</p><p>level: 0/ 1/ 2/ 3/ 4/ 5/ 6/ 7/ 8/ 9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24</p><p>total: 4/15/15/15/15/14/14/14/14/13/10/10/10/ 9/ 9/ 9/ 9/ 8/ 8/ 8/ 8/ 7/ 7/ 7/ 7</p><p></p><p>Items:</p><p>Headband of Intellect +70</p><p>Girdle of Constitution +50</p><p>+10 Keen, Vorpal Adamantite Longsword</p><p>Rod of Epic Absorption</p><p>Boots of Swiftness, with epic dexterity +12</p><p>Bracers of Epic Armor +20</p><p>Gnarled Staff of Andronicus (haven't decided yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Epic Spells:</p><p>A Familiar Growth, increase the size of a creature permananetly by 4 steps, about 400k gold.</p><p></p><p>Familiar:</p><p>Anderoth the Enlarged</p><p>Pseudodragon </p><p>Size/Type: Huge Dragon </p><p>Hit Dice: 1575 hp </p><p>Initiative: +4 </p><p>Speed: 15 ft. (3 squares), fly 60 ft. (good) </p><p>Armor Class: 87 (-4 size, +4 Dex, +59 natural +18 armor), touch 14, flat-footed 16 </p><p>Base Attack/Grapple: +56/ </p><p>Attack: Sting +56 melee (2d6+10 plus poison) </p><p>Full Attack: Sting +56 melee (2d6+10 plus poison) and bite +51 melee (1d6+5) </p><p>Space/Reach: 15 ft./10 ft. (15 ft. with tail) </p><p>Special Attacks: Poison </p><p>Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft. </p><p>Saves: Fort +51, Ref +50, Will +53 </p><p>Abilities: Str 30, Dex 19, Con 23, Int 55, Wis 12, Cha 10 </p><p>Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks) </p><p>Feats: Alertness, Weapon Finesse, Familiar Spell x 12 </p><p>Environment: Temperate forests </p><p>Organization: Solitary</p><p>Challenge Rating: </p><p>Treasure: A Lot</p><p>Alignment: neutral good </p><p>Treasure:</p><p>Anderoth's Dragonbarding: Heavy Fortified Mithril Plate +10</p><p>Anderoth's Tailring of Dexterity: +12 to dexterity</p><p>Anderoth's Harness</p></blockquote><p></p>
[QUOTE="Moleculo, post: 2431697, member: 1201"] I'm working on an Epic 100th level Wizard right now. It's a lot more work than I thought it would be! Hehe. Should I fill out spells? Or just say that the PC can choose any spell in the PHB. Heres what I have so far (still working on items!) Andronicus: Male elf Wiz100; Medium-size humanoid; HD 100d4(250) + 2,900 (CON) hp 3,150; Init +9 ; Spd 30 ft.; AC 39 (touch 19, flat-footed 30); Atk +51/+46/+41/+36 melee +10 vorpal, keen adamantite scimitar (15-20/x2), +61/+56/+51/+46, 1d8+11); SQ Elf traits; AL CG; SV Fort (+46 + 29 + 4=79), Ref (46 + 4 + 9=59), Will (+ 52 + 3=55); Str 13 +1 (base 8[0 points]+5 inherent) Dex 29 +9 (base 10+2[2 points]+5 inherent +12 Enhancement bonus) Con 69 +29 (base 16-2[10 points]+5 inherent+50 enhancement bonus) Int 118 +54 (base 18[16 points]+25 class bonus+5 inherent+70 enhancement bonus) Wis 15 +3 (base 10[2 points]+5 inherent) Cha 13 +1 (base 8[0 points]+5 inherent) Skills and Feats: Skills: Concentration (Con) +132, Craft(Weapons) (Int) +157, Craft(Armor) (Int) +157, Decipher Script (Int) +157, Knowledge (Arcana) (Int) +157, Knowledge (Dungeoneering) (Int)+157, Knowledge (History) (Int) +157, Knowledge (Nature) (Int)+157, Knowledge (Religion) (Int) +157, Knowledge (The Planes) (Int)+157 Spellcraft (Int) +169 Feats: Crafting: Scribe Scroll, Craft Wondrous Item, Craft Staff, Craft Epic Staff, Craft Epic Wondrous Item, Scribe Epic Scroll Forge Ring, Forge Epic Ring, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor Metamagic: Empower Spell,Enlarge Spell, Extend Spell,Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell,Widen Spell, Enhance Spellx2, Intensify Spell General: Automatic Quicken Spellx3, Automatic Silentx2 Spell, Automatic Still Spellx3, Epic Spellcasting, Epic Skill Focus (Spellcraft),Epic Reflexes, Epic Fortitude, Sponteneous Spell (Wish) Effecient Item Creation, Ignore Material Components, Improved Metamagic, Improved Spell Capacity x16, Improved Familiar, Master Staff, Multispell, Spell Focus (Evocation);Spell Focus (Evocation), Greater; Spell Focus (Evocation), Epic; Spell Penetration;Spell Penetration, Greater;Spell Penetration, Epic; Spells Per Day: level: 0/ 1/ 2/ 3/ 4/ 5/ 6/ 7/ 8/ 9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24 total: 4/15/15/15/15/14/14/14/14/13/10/10/10/ 9/ 9/ 9/ 9/ 8/ 8/ 8/ 8/ 7/ 7/ 7/ 7 Items: Headband of Intellect +70 Girdle of Constitution +50 +10 Keen, Vorpal Adamantite Longsword Rod of Epic Absorption Boots of Swiftness, with epic dexterity +12 Bracers of Epic Armor +20 Gnarled Staff of Andronicus (haven't decided yet :)) Epic Spells: A Familiar Growth, increase the size of a creature permananetly by 4 steps, about 400k gold. Familiar: Anderoth the Enlarged Pseudodragon Size/Type: Huge Dragon Hit Dice: 1575 hp Initiative: +4 Speed: 15 ft. (3 squares), fly 60 ft. (good) Armor Class: 87 (-4 size, +4 Dex, +59 natural +18 armor), touch 14, flat-footed 16 Base Attack/Grapple: +56/ Attack: Sting +56 melee (2d6+10 plus poison) Full Attack: Sting +56 melee (2d6+10 plus poison) and bite +51 melee (1d6+5) Space/Reach: 15 ft./10 ft. (15 ft. with tail) Special Attacks: Poison Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft. Saves: Fort +51, Ref +50, Will +53 Abilities: Str 30, Dex 19, Con 23, Int 55, Wis 12, Cha 10 Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks) Feats: Alertness, Weapon Finesse, Familiar Spell x 12 Environment: Temperate forests Organization: Solitary Challenge Rating: Treasure: A Lot Alignment: neutral good Treasure: Anderoth's Dragonbarding: Heavy Fortified Mithril Plate +10 Anderoth's Tailring of Dexterity: +12 to dexterity Anderoth's Harness [/QUOTE]
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