Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How to make a 3.5 monk with western flavor?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jimlock" data-source="post: 5602813" data-attributes="member: 6674931"><p>No, you did not offend me back then, it was more of a misunderstanding, ...anyway, I'm glad we've got that out of the way!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>I assure you, as far as the game mechanics and fluff go, I'm not making any parallels between a D&D cleric and a Christian one. I'm only talking about how a cleric in the D&D "works". No matter the fluff, no matter the idiosyncrasies of any given deity, no matter the fictional setting/nation/religion, no matter the actual way the cleric interacts with his god, there is always a strong "connection" between the mortal and deity, that results in the deity granting powers to the mortal.</p><p></p><p></p><p></p><p>There is no way that a D&D cleric, views his deity as "blind, uncaring, distant, hateful, essentially mindless, mechanical", in respect to himself and in respect to their mutual goals. The deity might be uncaring to a certain race. The clerics believes so as well. The deity might hate "something", the cleric hates that too. If the deity is mechanical, the cleric either does not know, or if he knows he behaves accordingly to satisfy their mutual goals.</p><p>If the deity hates all elves and wants to see all elves slaughtered, the cleric abides to that and acts in favor of the deity's portfolio, NOT because he believes otherwise, and NOT because he actually loves elves and wants to brick that deity down. This is not possible, because if a cleric is indifferent/against the beliefs of his deity, he simply ceases to be a cleric of that deity.</p><p></p><p>Without disrespect, if things worked the way you describe them, any given scenario/story, would be a bad scenario/story, one full of "holes" that do not make cense.</p><p></p><p>Example:</p><p>Let's take that god who hates elves I mentioned above.</p><p>Now imagine your version of the cleric, who either doesn't really care about elves, or even likes/loves elves. The cleric finds the deity hateful and uncaring towards elves. The same cleric wakes up in the morning, and prays to deity, while actually "thinking" that he dislikes elves so that the deity does not see through his lies...? Then, after getting his spells he behaves however he wants, while taking care of not to offend the deity openly...?</p><p></p><p>Again, without disrespect, not only is this approach invalid with the D&D system, it also makes for bad storytelling.</p><p></p><p>Whenever a cleric prays to his deity, his feelings, guilts, thoughts... his very soul is transparent to that god. The actual reason the deity grants him powers is because, the clerics BELIEVES in whatever the deity believes in. Moreover his faith to the cause is so strong, that he actually is the one to get the powers, because there might be other believers of the same deity as well (commoners or whatever have you) who do not get any powers from the god. The cleric's faith and resolve is the strongest in respect to the portfolio, that's why he is granted powers.</p><p></p><p></p><p></p><p>I don't know how first edition deals with clerics, although I'm fairly certain that things did not really change in later editions.</p><p></p><p>from the 2nd edition PHB:</p><p></p><p><span style="color: Olive">The cleric receives his spell as insight directly from his deity (the deity does not need to make a personal appearance to grant the spells the cleric prays for), <u><strong>as a sign and reward for his faith, so he must take care not to abuse his power lest it be taken away as punishment.</strong></u></span></p><p><span style="color: Olive">The nature of the mythos helps<u><strong> define the strictures the priest must follow.</strong></u></span></p><p><span style="color: Olive"></span></p><p>PHB 3.5:</p><p></p><p><span style="color: Olive">A cleric uses the power of his god to <u><strong>make the god's will manifest</strong></u>. ...</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">Like they gods they <u><strong>serve</strong></u>, clerics can be of any alignment. ...</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">...Clerics do not acquire their spells from books or scrolls, nor do they prepare them through study. Instead, the meditate or pray for their spells, <u><strong>receiving them through their own strength of faith or as divine inspiration</strong></u>.</span></p><p><span style="color: Olive"></span></p><p></p><p></p><p><span style="color: Olive">Some clerics <strong><u>devote themselves</u></strong> not to a god but to a cause or a source of divine power. ...</span></p><p></p><p><span style="color: Olive">While some clerics are tightly bound to their churches' activities on a daily basis, others have more freedom to conduct their lives as they please, <u><strong>as long as they do so in accordance withe god's wishes.</strong></u></span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">Ex-Clerics</span></p><p><span style="color: Olive">A cleric who grossly violates the code of conduct required by his god (<u><strong>generally by acting in ways opposed to the god's alignment or purposes</strong></u>) loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description).</span></p><p></p><p>So when you say that by 1e: <em>"the cleric's prayers of up to 3rd level were assumed to be answered BY THE CLERIC HIMSELF."</em>, I assume that the " by himself" is </p><p>treated as "their own strength of faith".</p><p>Even when they are not devoted to a specific deity, they still abide to certain divine ideals and beliefs, as abstract as they might be, and they always have a strong faith in those.</p><p></p><p>Never can he feel that the deity or divine power (spiritual inclinations) are "blind, uncaring, distant, hateful, essentially mindless, mechanical", in respect to him, or to his beliefs.</p><p>So when a cleric does not stay true to his deity's will and beliefs, or when he does not stay true to some abstract divine power (abstract in a cense that they are not dictated by a specific divine entity, but by some generic "spiritual/divine" power) the cleric always becomes an Ex-cleric.</p><p></p><p></p><p></p><p></p><p>As explained above, the "sometimes not" happens when the cleric does not abide to a specific deity. Even then, he still abides to to a generic divine power in accordance to his spiritual inclinations.</p><p></p><p></p><p></p><p>No, what I say is totally based on how the D&D cleric "works", no matter the religion.</p><p></p><p></p><p></p><p>Now here is where you confuse the game with reality.</p><p></p><p>First and foremost, "faith" in D&D, does not mean faith in the belief that gods exist. In D&D "faith" means ONLY faith in the gods will, goals and general portfolio, it means being in agreement with what a deity represents. In D&D, there is undeniable evidence of the existence of gods. Whenever a cleric prays to a god and receives powers, he can "instantly" heal the gapping wounds of the peasant and anybody can be a witness of this divine magic. No one can deny the existence of gods in the D&D world. The deity's are actual "personas" of the world. Even if they are unreachable, they prove their existence every day.</p><p>In real life there is no undeniable evidence of the god's existence. I 'd even say that there is no evidence whatsoever, by we better not go deeper into this... </p><p>In real life there are atheists like myself (there... again I had to say it!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), who deny the existence of any god, and there are also those (perhaps like yourself?) you believe that there is/are a god(s). The PRIMARY faith of those who believe in god(s), is faith in the very existence of god(s). Faith & agreement, in whatever the god(s) represents comes second. As I said above, in the D&D world, there is no need for this PRIMARY faith. In the D&D world there are no atheists. There might as well be those who do not agree with any deity, but even they, know well enough that the gods are real. In D&D there might be those who are willing to perform certain rites so as to bring about a deity's favor, but if those same people only want a certain favor, while they disagree or disdain certain other aspects of the deity, they are definitely not clerics of that same deity. Just because the gods are actual "NPCs" in the D&D world, does not mean that there aren't clandestine clerics and worshippers who are willing to perform false rites in order to attain their goals.</p><p>There might as well be worshippers who want a deity's favor without being fake in their beliefs. Perhaps they want a god's favor and only that, and perhaps they are not willing to follow the entire code of this deity. And perhaps this deity will answer to them if the act of doing so benefits it's purposes. Still these people are not clerics of that deity.</p><p>A deity will never grand powers to those who "partly" believe in it's cause. Those who get the powers are the trusted followers, who might as well acknowledge certain faults of that deity, but they always see a means to an end, and they always have the uttermost belief and respect in their god's plans. No matter what, their faith in the cause of their deity is unchallenged. When second thoughts come knocking in the night (which is only natural, and also makes for great storytelling), this is when the "ex cleric" rule comes slowly in. IMHO there is no need to use this rule once at some big misstep by removing all powers at once. A DM can always "reduce" the powers granted to a cleric so as to portray the cleric's denial/objection in respect to the deity's ideals and beliefs... that's how I play it anyway, and it offers for great storytelling opportunities.</p><p> </p><p></p><p></p><p></p><p>Of course a deity is going to mind being deceived, because she cannot afford/allow its own flock to go against it's plans! No deity is so stupid. Even if the mortal's "betrayal" is ineffectual to it's plans, the deity will still take away the powers. There might be a case where the deity will not take away a betrayer's powers, but only if the deity has some machiavellian plan of coming out of this scenario with benefits.</p><p></p><p>There is no way that a deity will grand powers to half-believers, traitors, or people who only want to benefit themselves and their personal agenda with the deity's powers. If any deity was so "soft", the D&D world would have been full of clerics... and by full i mean full!! ...just as if the arcane language was somewhat "simple" the D&D world would have been full of wizards! </p><p>I think the Ex-Cleric rule clarifies exactly how a deity treats with treason and lies from the part of it's clerics.</p><p></p><p></p><p></p><p>All deities are mindful beings. D&D has always treated them as such.</p><p></p><p>In the case where a cleric does not choose a deity, but chooses to serve a cause or some generic divine power instead, he still has to stay true to that cause. In this case: deception, lies and treason come in the form of NOT "living for the cause", of NOT abiding to the code of this generic divine power.</p><p>EVERY divine power, from the most specific (deity) to the most generic and abstract one, has rules that can be followed or broken.</p><p></p><p></p><p></p><p>I'm not assuming anything. The game's books say so.</p><p></p><p></p><p></p><p>This is wrong. Devotion to a god was not hubris. While during the common rituals clerics were actually the heads of every family, without any distinct religious titles or clothing or gear, there were still devoted clerics to each god. Those devoted clerics were excepted to carry out the most important of rituals and feasts, they were expected to handle the temples' resources, and were practicing clergy as a profession. No matter if they were elected for the post, there were clerics for a year, and even lifetime clerics devoted to a certain god and to a certain temple (those were the high ranking ones). There were cases were the female clerics were expected to be virgins... Sometimes male clerics were expected to never marry... they all had distinct clothing and gear (even staffs!). Love and devotion to a god was not hubris. It might have been some sort of "profession" (even then, one to be taken very very seriously), but it was still carried out with love and respect to the god and it's beliefs.</p><p></p><p></p><p></p><p>In D&D, you can treat worship, however you want, and you can use whatever references might suit your style of play. EVERY religion on the planet has a different way of being worshipped by the people. In D&D you can use all those types of worship.</p><p>Still EVERY religion on the planet has it's clerics it's monks it's bishops it's "teachers"... and they are all expected to live in a certain way so as to make the example for everybody else. Call it faith, call it way of living, call it meditation, call it player, call it however you want, this is what differentiates the true men of faith from the laity in D&D. The clerics in D&D have to live up to what is expected from the deity, not to what is expected from the population.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5602813, member: 6674931"] No, you did not offend me back then, it was more of a misunderstanding, ...anyway, I'm glad we've got that out of the way!:):) I assure you, as far as the game mechanics and fluff go, I'm not making any parallels between a D&D cleric and a Christian one. I'm only talking about how a cleric in the D&D "works". No matter the fluff, no matter the idiosyncrasies of any given deity, no matter the fictional setting/nation/religion, no matter the actual way the cleric interacts with his god, there is always a strong "connection" between the mortal and deity, that results in the deity granting powers to the mortal. There is no way that a D&D cleric, views his deity as "blind, uncaring, distant, hateful, essentially mindless, mechanical", in respect to himself and in respect to their mutual goals. The deity might be uncaring to a certain race. The clerics believes so as well. The deity might hate "something", the cleric hates that too. If the deity is mechanical, the cleric either does not know, or if he knows he behaves accordingly to satisfy their mutual goals. If the deity hates all elves and wants to see all elves slaughtered, the cleric abides to that and acts in favor of the deity's portfolio, NOT because he believes otherwise, and NOT because he actually loves elves and wants to brick that deity down. This is not possible, because if a cleric is indifferent/against the beliefs of his deity, he simply ceases to be a cleric of that deity. Without disrespect, if things worked the way you describe them, any given scenario/story, would be a bad scenario/story, one full of "holes" that do not make cense. Example: Let's take that god who hates elves I mentioned above. Now imagine your version of the cleric, who either doesn't really care about elves, or even likes/loves elves. The cleric finds the deity hateful and uncaring towards elves. The same cleric wakes up in the morning, and prays to deity, while actually "thinking" that he dislikes elves so that the deity does not see through his lies...? Then, after getting his spells he behaves however he wants, while taking care of not to offend the deity openly...? Again, without disrespect, not only is this approach invalid with the D&D system, it also makes for bad storytelling. Whenever a cleric prays to his deity, his feelings, guilts, thoughts... his very soul is transparent to that god. The actual reason the deity grants him powers is because, the clerics BELIEVES in whatever the deity believes in. Moreover his faith to the cause is so strong, that he actually is the one to get the powers, because there might be other believers of the same deity as well (commoners or whatever have you) who do not get any powers from the god. The cleric's faith and resolve is the strongest in respect to the portfolio, that's why he is granted powers. I don't know how first edition deals with clerics, although I'm fairly certain that things did not really change in later editions. from the 2nd edition PHB: [COLOR="Olive"]The cleric receives his spell as insight directly from his deity (the deity does not need to make a personal appearance to grant the spells the cleric prays for), [U][B]as a sign and reward for his faith, so he must take care not to abuse his power lest it be taken away as punishment.[/B][/U] The nature of the mythos helps[U][B] define the strictures the priest must follow.[/B][/U] [/COLOR] PHB 3.5: [COLOR="Olive"]A cleric uses the power of his god to [U][B]make the god's will manifest[/B][/U]. ... Like they gods they [U][B]serve[/B][/U], clerics can be of any alignment. ... ...Clerics do not acquire their spells from books or scrolls, nor do they prepare them through study. Instead, the meditate or pray for their spells, [U][B]receiving them through their own strength of faith or as divine inspiration[/B][/U]. [/COLOR] [COLOR="Olive"]Some clerics [B][U]devote themselves[/U][/B] not to a god but to a cause or a source of divine power. ...[/COLOR] [COLOR="Olive"]While some clerics are tightly bound to their churches' activities on a daily basis, others have more freedom to conduct their lives as they please, [U][B]as long as they do so in accordance withe god's wishes.[/B][/U] [/COLOR] [COLOR="Olive"]Ex-Clerics A cleric who grossly violates the code of conduct required by his god ([U][B]generally by acting in ways opposed to the god's alignment or purposes[/B][/U]) loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description).[/COLOR] So when you say that by 1e: [I]"the cleric's prayers of up to 3rd level were assumed to be answered BY THE CLERIC HIMSELF."[/I], I assume that the " by himself" is treated as "their own strength of faith". Even when they are not devoted to a specific deity, they still abide to certain divine ideals and beliefs, as abstract as they might be, and they always have a strong faith in those. Never can he feel that the deity or divine power (spiritual inclinations) are "blind, uncaring, distant, hateful, essentially mindless, mechanical", in respect to him, or to his beliefs. So when a cleric does not stay true to his deity's will and beliefs, or when he does not stay true to some abstract divine power (abstract in a cense that they are not dictated by a specific divine entity, but by some generic "spiritual/divine" power) the cleric always becomes an Ex-cleric. As explained above, the "sometimes not" happens when the cleric does not abide to a specific deity. Even then, he still abides to to a generic divine power in accordance to his spiritual inclinations. No, what I say is totally based on how the D&D cleric "works", no matter the religion. Now here is where you confuse the game with reality. First and foremost, "faith" in D&D, does not mean faith in the belief that gods exist. In D&D "faith" means ONLY faith in the gods will, goals and general portfolio, it means being in agreement with what a deity represents. In D&D, there is undeniable evidence of the existence of gods. Whenever a cleric prays to a god and receives powers, he can "instantly" heal the gapping wounds of the peasant and anybody can be a witness of this divine magic. No one can deny the existence of gods in the D&D world. The deity's are actual "personas" of the world. Even if they are unreachable, they prove their existence every day. In real life there is no undeniable evidence of the god's existence. I 'd even say that there is no evidence whatsoever, by we better not go deeper into this... In real life there are atheists like myself (there... again I had to say it!:)), who deny the existence of any god, and there are also those (perhaps like yourself?) you believe that there is/are a god(s). The PRIMARY faith of those who believe in god(s), is faith in the very existence of god(s). Faith & agreement, in whatever the god(s) represents comes second. As I said above, in the D&D world, there is no need for this PRIMARY faith. In the D&D world there are no atheists. There might as well be those who do not agree with any deity, but even they, know well enough that the gods are real. In D&D there might be those who are willing to perform certain rites so as to bring about a deity's favor, but if those same people only want a certain favor, while they disagree or disdain certain other aspects of the deity, they are definitely not clerics of that same deity. Just because the gods are actual "NPCs" in the D&D world, does not mean that there aren't clandestine clerics and worshippers who are willing to perform false rites in order to attain their goals. There might as well be worshippers who want a deity's favor without being fake in their beliefs. Perhaps they want a god's favor and only that, and perhaps they are not willing to follow the entire code of this deity. And perhaps this deity will answer to them if the act of doing so benefits it's purposes. Still these people are not clerics of that deity. A deity will never grand powers to those who "partly" believe in it's cause. Those who get the powers are the trusted followers, who might as well acknowledge certain faults of that deity, but they always see a means to an end, and they always have the uttermost belief and respect in their god's plans. No matter what, their faith in the cause of their deity is unchallenged. When second thoughts come knocking in the night (which is only natural, and also makes for great storytelling), this is when the "ex cleric" rule comes slowly in. IMHO there is no need to use this rule once at some big misstep by removing all powers at once. A DM can always "reduce" the powers granted to a cleric so as to portray the cleric's denial/objection in respect to the deity's ideals and beliefs... that's how I play it anyway, and it offers for great storytelling opportunities. Of course a deity is going to mind being deceived, because she cannot afford/allow its own flock to go against it's plans! No deity is so stupid. Even if the mortal's "betrayal" is ineffectual to it's plans, the deity will still take away the powers. There might be a case where the deity will not take away a betrayer's powers, but only if the deity has some machiavellian plan of coming out of this scenario with benefits. There is no way that a deity will grand powers to half-believers, traitors, or people who only want to benefit themselves and their personal agenda with the deity's powers. If any deity was so "soft", the D&D world would have been full of clerics... and by full i mean full!! ...just as if the arcane language was somewhat "simple" the D&D world would have been full of wizards! I think the Ex-Cleric rule clarifies exactly how a deity treats with treason and lies from the part of it's clerics. All deities are mindful beings. D&D has always treated them as such. In the case where a cleric does not choose a deity, but chooses to serve a cause or some generic divine power instead, he still has to stay true to that cause. In this case: deception, lies and treason come in the form of NOT "living for the cause", of NOT abiding to the code of this generic divine power. EVERY divine power, from the most specific (deity) to the most generic and abstract one, has rules that can be followed or broken. I'm not assuming anything. The game's books say so. This is wrong. Devotion to a god was not hubris. While during the common rituals clerics were actually the heads of every family, without any distinct religious titles or clothing or gear, there were still devoted clerics to each god. Those devoted clerics were excepted to carry out the most important of rituals and feasts, they were expected to handle the temples' resources, and were practicing clergy as a profession. No matter if they were elected for the post, there were clerics for a year, and even lifetime clerics devoted to a certain god and to a certain temple (those were the high ranking ones). There were cases were the female clerics were expected to be virgins... Sometimes male clerics were expected to never marry... they all had distinct clothing and gear (even staffs!). Love and devotion to a god was not hubris. It might have been some sort of "profession" (even then, one to be taken very very seriously), but it was still carried out with love and respect to the god and it's beliefs. In D&D, you can treat worship, however you want, and you can use whatever references might suit your style of play. EVERY religion on the planet has a different way of being worshipped by the people. In D&D you can use all those types of worship. Still EVERY religion on the planet has it's clerics it's monks it's bishops it's "teachers"... and they are all expected to live in a certain way so as to make the example for everybody else. Call it faith, call it way of living, call it meditation, call it player, call it however you want, this is what differentiates the true men of faith from the laity in D&D. The clerics in D&D have to live up to what is expected from the deity, not to what is expected from the population. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How to make a 3.5 monk with western flavor?
Top