Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How to make a 3.5 monk with western flavor?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5667442" data-attributes="member: 59506"><p>[MENTION=28855]domino[/MENTION]</p><p> </p><p>Some more ideas to re-flavor the class:</p><p> </p><ul> <li data-xf-list-type="ul"><strong><u>A/C Bonus</u></strong> simply comes from a life of hard labor and exercise and training in Unarmed Combat (Wrestling and Fist-fighting). Strengthening muscles, increasing Dexterity, and improving endurance and Constitution.</li> <li data-xf-list-type="ul"><strong><u>Unarmed Strike</u></strong> and <strong><u>Unarmed Damage Bonus</u></strong> comes from practice at Wrestling and Fist-fighting. (Fist-fighting as sport was popular with the ancient Greeks and Romans, and persisted into Medieval Italy. It isn't too far of a stretch that it could have migrated in small amounts into other countries of Europe, especially through Monks. Monks would find this an excellent way to defend themselves due to a lack of training with weapons, especially as it's good exercise also.)</li> <li data-xf-list-type="ul"><strong><u>Unarmored Speed Bonus</u></strong> is also derived from a life of hard labor and exercise. Monks may participate in local village games and sporting events, of which running would be one. (Monks also participated in local celebrations, such as May Day and Morris Dances.)</li> <li data-xf-list-type="ul"><strong><u>Flurry of Blows</u></strong> is virtually unchanged except for the Asian weapons allowed. Switch the weapons to Staff and farm implements (which is what most of the allowed Asian weapons were derived from).</li> <li data-xf-list-type="ul"><strong><u>Evasion</u></strong> is derived from exercise and a preternatural connection to God. They sometimes feel a divine hand pushing them to react to something they don't even know is there yet.</li> <li data-xf-list-type="ul"><strong><u>Still Mind</u></strong> becomes <strong><u>Unassailable Faith</u></strong>, but mechanically works the same. This is achieved through prayer, meditation, and doctrinal reading. Their Faith in God and understanding of the scriptures makes them resistant to enchantments.</li> <li data-xf-list-type="ul"><strong><u><em>Ki</em> Strike</u></strong> becomes <strong><u>Divine Strike</u></strong>, but mechanically works the same. They can channel some of God's divine strength through their unarmed attacks, making them the equivalent of magical attacks.</li> <li data-xf-list-type="ul"><strong><u>Purity of Body</u></strong> remains the same. Due to there vows of purity, maintaining celibacy and not polluting their bodies with alcohol and other vices, they have been blessed by God with immunity to diseases.</li> <li data-xf-list-type="ul"><strong><u>Slow Fall</u></strong> becomes <strong><u>Arms of the Angels</u></strong>, but mechanically works the same. God's host watches over the Monk and assists him in dire need. When withing arms reach of a wall, the Monk can help slow his descent with the help of the Angels Arms holding him.</li> <li data-xf-list-type="ul"><strong><u>Wholeness of Body</u></strong> is mechanically the same, but is a Divine gift of healing directly God.</li> <li data-xf-list-type="ul"><strong><u>Improved Evasion</u></strong> is again the same, but comes from his connection to God.</li> <li data-xf-list-type="ul"><strong><u>Diamond Body</u></strong> becomes <strong><u>Uncorruptable Body</u></strong>. Mechanically works the same, but comes from God due to their continued adherence to their vows.</li> <li data-xf-list-type="ul"><strong><u>Abundant Step</u></strong> becomes <strong><u>God's Footsteps</u></strong>. Mechanically works the same, but is a gift granted by God allowing the Monk a limited ability to walk where normally only God can walk.</li> <li data-xf-list-type="ul"><strong><u>Diamond Soul</u></strong> becomes <strong><u>Chosen Soul</u></strong>. Mechanically works the same, but is a byproduct of God putting his mark on the Monk's soul.</li> <li data-xf-list-type="ul"><strong><u>Quivering Palm</u></strong> becomes <strong><u>Mark of Judgement</u></strong>. Mechanically works the same, but is God working through the Monk and passing Judgement on the target. If the target doesn't shape up, God (through the Monk) can simply decide it's time for the target to die.</li> <li data-xf-list-type="ul"><strong><u>Timeless Body</u></strong> becomes <strong><u>Eternal Life</u></strong>. Mechanically works the sam, but is a gift from god for continued adherence to the Monk's vows.</li> <li data-xf-list-type="ul"><strong><u>Tongue of the Sun and Moon</u></strong> becomes <strong><u>Tongue of the Holy Spirit</u></strong>. Mechanically works the same way, but comes from the touch of the Holy Spirit (like the story of Pentecost).</li> <li data-xf-list-type="ul"><strong><u>Empty Body</u></strong> becomes <strong><u>On the Wings of Angels</u></strong>. Mechanically works the same way, but is through the intercession of God's Angels.</li> <li data-xf-list-type="ul"><strong><u>Perfect Body</u></strong> becomes <strong><u>In the Likeness of God</u></strong>. Mechanically workds the same way, but comes from a life spent in the pursuit of Godliness.</li> </ul><p>I would also add Latin as an automatic language.</p><p> </p><p>If one wanted to make some actual mechanical changes, try replacing some of the Monk's bonus feats with spell like abilities like Purify Food and Water, Healing, Guidance, Bless, Protection from Evil, Divination, etc.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5667442, member: 59506"] [MENTION=28855]domino[/MENTION] Some more ideas to re-flavor the class: [LIST] [*][B][U]A/C Bonus[/U][/B] simply comes from a life of hard labor and exercise and training in Unarmed Combat (Wrestling and Fist-fighting). Strengthening muscles, increasing Dexterity, and improving endurance and Constitution. [*][B][U]Unarmed Strike[/U][/B] and [B][U]Unarmed Damage Bonus[/U][/B] comes from practice at Wrestling and Fist-fighting. (Fist-fighting as sport was popular with the ancient Greeks and Romans, and persisted into Medieval Italy. It isn't too far of a stretch that it could have migrated in small amounts into other countries of Europe, especially through Monks. Monks would find this an excellent way to defend themselves due to a lack of training with weapons, especially as it's good exercise also.) [*][B][U]Unarmored Speed Bonus[/U][/B] is also derived from a life of hard labor and exercise. Monks may participate in local village games and sporting events, of which running would be one. (Monks also participated in local celebrations, such as May Day and Morris Dances.) [*][B][U]Flurry of Blows[/U][/B] is virtually unchanged except for the Asian weapons allowed. Switch the weapons to Staff and farm implements (which is what most of the allowed Asian weapons were derived from). [*][B][U]Evasion[/U][/B] is derived from exercise and a preternatural connection to God. They sometimes feel a divine hand pushing them to react to something they don't even know is there yet. [*][B][U]Still Mind[/U][/B] becomes [B][U]Unassailable Faith[/U][/B], but mechanically works the same. This is achieved through prayer, meditation, and doctrinal reading. Their Faith in God and understanding of the scriptures makes them resistant to enchantments. [*][B][U][I]Ki[/I] Strike[/U][/B] becomes [B][U]Divine Strike[/U][/B], but mechanically works the same. They can channel some of God's divine strength through their unarmed attacks, making them the equivalent of magical attacks. [*][B][U]Purity of Body[/U][/B] remains the same. Due to there vows of purity, maintaining celibacy and not polluting their bodies with alcohol and other vices, they have been blessed by God with immunity to diseases. [*][B][U]Slow Fall[/U][/B] becomes [B][U]Arms of the Angels[/U][/B], but mechanically works the same. God's host watches over the Monk and assists him in dire need. When withing arms reach of a wall, the Monk can help slow his descent with the help of the Angels Arms holding him. [*][B][U]Wholeness of Body[/U][/B] is mechanically the same, but is a Divine gift of healing directly God. [*][B][U]Improved Evasion[/U][/B] is again the same, but comes from his connection to God. [*][B][U]Diamond Body[/U][/B] becomes [B][U]Uncorruptable Body[/U][/B]. Mechanically works the same, but comes from God due to their continued adherence to their vows. [*][B][U]Abundant Step[/U][/B] becomes [B][U]God's Footsteps[/U][/B]. Mechanically works the same, but is a gift granted by God allowing the Monk a limited ability to walk where normally only God can walk. [*][B][U]Diamond Soul[/U][/B] becomes [B][U]Chosen Soul[/U][/B]. Mechanically works the same, but is a byproduct of God putting his mark on the Monk's soul. [*][B][U]Quivering Palm[/U][/B] becomes [B][U]Mark of Judgement[/U][/B]. Mechanically works the same, but is God working through the Monk and passing Judgement on the target. If the target doesn't shape up, God (through the Monk) can simply decide it's time for the target to die. [*][B][U]Timeless Body[/U][/B] becomes [B][U]Eternal Life[/U][/B]. Mechanically works the sam, but is a gift from god for continued adherence to the Monk's vows. [*][B][U]Tongue of the Sun and Moon[/U][/B] becomes [B][U]Tongue of the Holy Spirit[/U][/B]. Mechanically works the same way, but comes from the touch of the Holy Spirit (like the story of Pentecost). [*][B][U]Empty Body[/U][/B] becomes [B][U]On the Wings of Angels[/U][/B]. Mechanically works the same way, but is through the intercession of God's Angels. [*][B][U]Perfect Body[/U][/B] becomes [B][U]In the Likeness of God[/U][/B]. Mechanically workds the same way, but comes from a life spent in the pursuit of Godliness. [/LIST]I would also add Latin as an automatic language. If one wanted to make some actual mechanical changes, try replacing some of the Monk's bonus feats with spell like abilities like Purify Food and Water, Healing, Guidance, Bless, Protection from Evil, Divination, etc. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How to make a 3.5 monk with western flavor?
Top