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Character Builds & Optimization
How to make a capable druid?
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<blockquote data-quote="Halivar" data-source="post: 6256068" data-attributes="member: 9327"><p>IMHO, for feats, assuming human baseline (applying a template won't affect this):</p><p></p><p>Human bonus feat: Natural Spell</p><p>Level 1: Weapon focus (scimitar)</p><p>Level 3: Two-weapon fighting</p><p>Level 6: Improved critical (scimitar)</p><p></p><p>At this point, you're making a primary attack at -2, off hand at -4. Based on the point-buy your DM is allowing, this will not be a problem AT ALL, I assure you! The +4 Str from the half-celestial template will offset the main hand penalty nicely. Both attacks crit on 15-20 (if that would hit). At level 9 you can take Improved Two-Weapon Fighting to give you a total of 4 attacks a round.</p><p></p><p>If you take a template like Half-Celestial, then qualifying for the Wis and Dex prerequisites of the above feats should be a cinch.</p><p></p><p>Again, I say use your feats to bolster your non-wild-shape fighting because wild-shaped you're good enough.</p></blockquote><p></p>
[QUOTE="Halivar, post: 6256068, member: 9327"] IMHO, for feats, assuming human baseline (applying a template won't affect this): Human bonus feat: Natural Spell Level 1: Weapon focus (scimitar) Level 3: Two-weapon fighting Level 6: Improved critical (scimitar) At this point, you're making a primary attack at -2, off hand at -4. Based on the point-buy your DM is allowing, this will not be a problem AT ALL, I assure you! The +4 Str from the half-celestial template will offset the main hand penalty nicely. Both attacks crit on 15-20 (if that would hit). At level 9 you can take Improved Two-Weapon Fighting to give you a total of 4 attacks a round. If you take a template like Half-Celestial, then qualifying for the Wis and Dex prerequisites of the above feats should be a cinch. Again, I say use your feats to bolster your non-wild-shape fighting because wild-shaped you're good enough. [/QUOTE]
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