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General Tabletop Discussion
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How to make a Duelist/Fencer Class?
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<blockquote data-quote="Unwise" data-source="post: 5897565" data-attributes="member: 98008"><p>I really don't think there is a need to make a new class, there are so many options as is.</p><p></p><p></p><p>If you want to play up the tanking aspect, then:</p><p></p><p>- Berserker, arid background, runs around without armor being both a defender and DPS. Can have very good AC.</p><p></p><p>- A tempest fighter</p><p></p><p>- Swordmage in a higher magic campaign. Ask the GM to reskin the offhand being spare requirement into using a Main Gauche. Alternatively, assault spec is pretty swashbuckly with all its teleporting around.</p><p></p><p></p><p>For the Striker aspect:</p><p></p><p>- A melee ranger who just chooses lots of movement powers and the at-will with shifting.</p><p></p><p>- A scout is a damage machine and and uses the right weapons and armor.</p><p></p><p>- A theif, they shift around a lot and even have a 1v1 duelist stance.</p><p></p><p>- Ironsoul monk, good defence, a little stickability, good movement, decent damage.</p><p></p><p>- Artful Dodger rogue, has good damage and amazing movement powers.</p><p></p><p>- The Spellblade is a great duelist in a higher magic campaign too. Lots of controlling effects lead to cool flamboyant moves. Lots of repoiste too.</p><p></p><p>- Dex based slayer for a more simple approach. Can take lots of hits and can dish it out.</p><p></p><p>It seems that there is no shortage of options to work with to me. Many of which need very little reskinning and are even close to the base concept.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5897565, member: 98008"] I really don't think there is a need to make a new class, there are so many options as is. If you want to play up the tanking aspect, then: - Berserker, arid background, runs around without armor being both a defender and DPS. Can have very good AC. - A tempest fighter - Swordmage in a higher magic campaign. Ask the GM to reskin the offhand being spare requirement into using a Main Gauche. Alternatively, assault spec is pretty swashbuckly with all its teleporting around. For the Striker aspect: - A melee ranger who just chooses lots of movement powers and the at-will with shifting. - A scout is a damage machine and and uses the right weapons and armor. - A theif, they shift around a lot and even have a 1v1 duelist stance. - Ironsoul monk, good defence, a little stickability, good movement, decent damage. - Artful Dodger rogue, has good damage and amazing movement powers. - The Spellblade is a great duelist in a higher magic campaign too. Lots of controlling effects lead to cool flamboyant moves. Lots of repoiste too. - Dex based slayer for a more simple approach. Can take lots of hits and can dish it out. It seems that there is no shortage of options to work with to me. Many of which need very little reskinning and are even close to the base concept. [/QUOTE]
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How to make a Duelist/Fencer Class?
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