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How to Make a Fantasy Sandbox vs. Sandbox Generator
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<blockquote data-quote="robertsconley" data-source="post: 9330619" data-attributes="member: 13383"><p>My <a href="https://www.drivethrurpg.com/en/product/470041/How-to-Make-a-Fantasy-Sandbox" target="_blank">How to Make a Fantasy Sandbox</a> is a walkthrough and discussion of it steps using the creation of the <a href="https://www.drivethrurpg.com/en/product/470159/the-isle-of-pyade" target="_blank">Isle of Pyade</a> setting as an example. The Sandbox Generator is a set of useful tools to generate a map procedurally, its locales, and the details of the locales and what could be encountered.</p><p></p><p>When I wrote <a href="https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html" target="_blank">my original set of blog posts</a>, I thought about going this route. However, in 2009, I realized there are a lot of great books of random tables out there, including some like the Sandbox Generator, which tied them together into a nice procedural setup.</p><p></p><p>But there is not a lot that discusses why you would use a given element over another. There is not a lot that coaches the reader through the process with a worked-out example that is ready to use at the end of it. So, it is from this viewpoint that I wrote my original posts, and I reinforced this when I re-edited them into the How to Make a Fantasy Sandbox book. I do have some tools and procedural material but the bulk of the book is about discussing the ins and outs of making a fantasy sandbox setting.</p><p></p><p>So my recommendation is to get both. Read my book (or posts) to get a high level view of what you should be considering. Use Sandbox Generator as a set of useful tools to create ideas and fleshing out the details. Or use some of the other recommendations in this thread.</p><p></p><p>A review of<a href="https://grognardia.blogspot.com/2024/04/review-how-to-make-fantasy-sandbox.html" target="_blank"> How to Make a Fantasy Sandbox</a> just came out on Grognardia.</p><p></p><p></p><p>Thanks for the shout out and I appreciate the compliment.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9330619, member: 13383"] My [URL='https://www.drivethrurpg.com/en/product/470041/How-to-Make-a-Fantasy-Sandbox']How to Make a Fantasy Sandbox[/URL] is a walkthrough and discussion of it steps using the creation of the [URL='https://www.drivethrurpg.com/en/product/470159/the-isle-of-pyade']Isle of Pyade[/URL] setting as an example. The Sandbox Generator is a set of useful tools to generate a map procedurally, its locales, and the details of the locales and what could be encountered. When I wrote [URL='https://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html']my original set of blog posts[/URL], I thought about going this route. However, in 2009, I realized there are a lot of great books of random tables out there, including some like the Sandbox Generator, which tied them together into a nice procedural setup. But there is not a lot that discusses why you would use a given element over another. There is not a lot that coaches the reader through the process with a worked-out example that is ready to use at the end of it. So, it is from this viewpoint that I wrote my original posts, and I reinforced this when I re-edited them into the How to Make a Fantasy Sandbox book. I do have some tools and procedural material but the bulk of the book is about discussing the ins and outs of making a fantasy sandbox setting. So my recommendation is to get both. Read my book (or posts) to get a high level view of what you should be considering. Use Sandbox Generator as a set of useful tools to create ideas and fleshing out the details. Or use some of the other recommendations in this thread. A review of[URL='https://grognardia.blogspot.com/2024/04/review-how-to-make-fantasy-sandbox.html'] How to Make a Fantasy Sandbox[/URL] just came out on Grognardia. Thanks for the shout out and I appreciate the compliment. [/QUOTE]
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