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How to Make a Fantasy Sandbox vs. Sandbox Generator
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<blockquote data-quote="Thondor" data-source="post: 9331213" data-attributes="member: 31955"><p>I enjoyed reading some of [USER=13383]@robertsconley[/USER] blog posts and I'm pretty tempted to pick up the book!</p><p></p><p>Most recently I have considered running the "underdark" style hexcrawls in <a href="https://composedreamgames.com/marketplace/Down-the-Shadowvein" target="_blank">AA#23 Down the Shadowvein</a> and it's sequel <a href="https://composedreamgames.com/marketplace/Mouth-of-the-Shadowvein" target="_blank">AA#24 The Mouth of the Shadowvein</a> because of the somewhat linear river and surrounding routes it's a little more <em>narrow </em>than a full hexcrawl.</p><p></p><p>If I wanted to run a hexcrawl tonight -- I'd grab <a href="https://composedreamgames.com/marketplace/questcrawl" target="_blank">Questcrawl</a> (<a href="https://composedreamgames.co.uk/questcrawl" target="_blank">UK site</a> here). The basic premise there is you layout a full deck of playing cards, which is your map of a large island and then flip them over as you explore. It has a very simple system included and is GMless. You could supplant that system pretty easily and make small revisions to the what you find with different cards.</p><p>(Suits are different terrain types, aces and king of hearts are mountains-king being the dwarf kingdom, different values present different dangers etc.)</p><p>It has an interesting idea that each player is an expert in a particular terrain type.</p></blockquote><p></p>
[QUOTE="Thondor, post: 9331213, member: 31955"] I enjoyed reading some of [USER=13383]@robertsconley[/USER] blog posts and I'm pretty tempted to pick up the book! Most recently I have considered running the "underdark" style hexcrawls in [URL='https://composedreamgames.com/marketplace/Down-the-Shadowvein']AA#23 Down the Shadowvein[/URL] and it's sequel [URL='https://composedreamgames.com/marketplace/Mouth-of-the-Shadowvein']AA#24 The Mouth of the Shadowvein[/URL] because of the somewhat linear river and surrounding routes it's a little more [I]narrow [/I]than a full hexcrawl. If I wanted to run a hexcrawl tonight -- I'd grab [URL='https://composedreamgames.com/marketplace/questcrawl']Questcrawl[/URL] ([URL='https://composedreamgames.co.uk/questcrawl']UK site[/URL] here). The basic premise there is you layout a full deck of playing cards, which is your map of a large island and then flip them over as you explore. It has a very simple system included and is GMless. You could supplant that system pretty easily and make small revisions to the what you find with different cards. (Suits are different terrain types, aces and king of hearts are mountains-king being the dwarf kingdom, different values present different dangers etc.) It has an interesting idea that each player is an expert in a particular terrain type. [/QUOTE]
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