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How to make a game harder?
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<blockquote data-quote="OnlineDM" data-source="post: 5300763" data-attributes="member: 90804"><p>Sure, you can made 4th edition battles harder for the players if you want to. Basically, raise the experience point budget for the battle. That means more monsters or harder monsters (higher level).</p><p></p><p>I don't suggest throwing any monster at the party that is more than 5 levels above their level (so, for a 3rd level party no single monster should be above 8th level). But leveling up a monster using the Monster Builder in the D&D Insider Adventure Tools is quick and easy - basically, give them more hit points, higher defenses, higher attack bonuses and higher damage. It might be more fun to just add more monsters, of course. </p><p></p><p>I've generally found that even-level battles, where the party is of the same level as the battle based on the XP table in the Dungeon Master's Guide, are very easy for a typical party. My default battle is one to two levels above the party, and I have no problem with throwing something four levels higher at them for a real challenge. </p><p></p><p>The way you run your bad guys matters, too. If the party is fighting against intelligent monsters that use sophisticated battle tactics (focusing fire on one PC, taking advantage of flanking wherever possible, etc.) that can be deadly. </p><p></p><p>Ultimately the DM has a lot of power. If you WANT to kill your PCs, you can do it. Personally, I aim for some real challenge in every battle, without the goal of wiping the party out completely.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5300763, member: 90804"] Sure, you can made 4th edition battles harder for the players if you want to. Basically, raise the experience point budget for the battle. That means more monsters or harder monsters (higher level). I don't suggest throwing any monster at the party that is more than 5 levels above their level (so, for a 3rd level party no single monster should be above 8th level). But leveling up a monster using the Monster Builder in the D&D Insider Adventure Tools is quick and easy - basically, give them more hit points, higher defenses, higher attack bonuses and higher damage. It might be more fun to just add more monsters, of course. I've generally found that even-level battles, where the party is of the same level as the battle based on the XP table in the Dungeon Master's Guide, are very easy for a typical party. My default battle is one to two levels above the party, and I have no problem with throwing something four levels higher at them for a real challenge. The way you run your bad guys matters, too. If the party is fighting against intelligent monsters that use sophisticated battle tactics (focusing fire on one PC, taking advantage of flanking wherever possible, etc.) that can be deadly. Ultimately the DM has a lot of power. If you WANT to kill your PCs, you can do it. Personally, I aim for some real challenge in every battle, without the goal of wiping the party out completely. [/QUOTE]
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How to make a game harder?
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