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How to make a game harder?
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<blockquote data-quote="DarkLord Of DForce" data-source="post: 5300822" data-attributes="member: 85416"><p>Just ban leader classes. I hope you were joking. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Sounds like our DM who has already stated for our next campaign that things are gonna be a lot different. No SwordMages (he doesn't like them). Nothing from Eberron. Nothing from any of the dragon magazines (NO Painful Oath for my Avenger!). Oh, I won't get to play Avenger again anyways - he's ruling you can't play any class you've played before. (and nothing not in PHB1 and PHB2).</p><p></p><p>but back on topic - 4e still seems pretty lethal to me as well. We're in the tomb of horrors and we've had a character drop unconscious (zero hit points) probably once every encounter. One super scary moment when the whole party was trapped in a room filling with water and the very last skill check opened the only door/exit. Our DM had us fight an Ivy Heart but he changed its effects. Our barbarian went down, zero hit points, and was trapped in the Ivy Hearts crystal. Normally, when you kill the Ivy Heart, the character returns. Our DM made it not so. So now we're carrying around this crystal with our Barbs soul in it, trying to figure out a way to restore him.</p><p></p><p>Hopefully before the next encounter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So there are lots of things as a DM you can do to make things lethal (or more lethal, as it were).</p><p></p><p>Have fun.</p></blockquote><p></p>
[QUOTE="DarkLord Of DForce, post: 5300822, member: 85416"] Just ban leader classes. I hope you were joking. :) Sounds like our DM who has already stated for our next campaign that things are gonna be a lot different. No SwordMages (he doesn't like them). Nothing from Eberron. Nothing from any of the dragon magazines (NO Painful Oath for my Avenger!). Oh, I won't get to play Avenger again anyways - he's ruling you can't play any class you've played before. (and nothing not in PHB1 and PHB2). but back on topic - 4e still seems pretty lethal to me as well. We're in the tomb of horrors and we've had a character drop unconscious (zero hit points) probably once every encounter. One super scary moment when the whole party was trapped in a room filling with water and the very last skill check opened the only door/exit. Our DM had us fight an Ivy Heart but he changed its effects. Our barbarian went down, zero hit points, and was trapped in the Ivy Hearts crystal. Normally, when you kill the Ivy Heart, the character returns. Our DM made it not so. So now we're carrying around this crystal with our Barbs soul in it, trying to figure out a way to restore him. Hopefully before the next encounter. :) So there are lots of things as a DM you can do to make things lethal (or more lethal, as it were). Have fun. [/QUOTE]
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