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How To Make a Good D&D Videogame
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<blockquote data-quote="DEFCON 1" data-source="post: 6785110" data-attributes="member: 7006"><p>The issue we would have in getting a game like this is that those companies who have the money, employees and skill to pull off a D&D game of that quality are so big that they would rather make their own IP rather than use the D&D IP. That's exactly what happened with Bioware-- after Neverwinter Nights they had the cache to make their own fantasy IPs instead of leasing WotC's (and thus we got Dragon Age.) Even Obsidian (who aren't exactly a huge company) went with their own IP for their Infinity Engine style game, rather than try and acquire the D&D license.</p><p></p><p>The problem we have right now is that I suspect only a smaller and newer game company without a lot of experience or previous hits would want to sign on for the D&D license for that instant branding help... but they're more likely to not have the creative staff or money to pull a AAA level game off (see Sword Coast Legends and n-Space for evidence of that.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6785110, member: 7006"] The issue we would have in getting a game like this is that those companies who have the money, employees and skill to pull off a D&D game of that quality are so big that they would rather make their own IP rather than use the D&D IP. That's exactly what happened with Bioware-- after Neverwinter Nights they had the cache to make their own fantasy IPs instead of leasing WotC's (and thus we got Dragon Age.) Even Obsidian (who aren't exactly a huge company) went with their own IP for their Infinity Engine style game, rather than try and acquire the D&D license. The problem we have right now is that I suspect only a smaller and newer game company without a lot of experience or previous hits would want to sign on for the D&D license for that instant branding help... but they're more likely to not have the creative staff or money to pull a AAA level game off (see Sword Coast Legends and n-Space for evidence of that.) [/QUOTE]
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