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<blockquote data-quote="GX.Sigma" data-source="post: 6785285" data-attributes="member: 6690511"><p>I just looked through my library and the only one I'd recommend highly (assuming you mean high-fantasy aesthetic and dungeon-crawly gameplay) is Gauntlet: Slayer Edition. The characters all lend themselves to different styles of play, the core mechanics are fun, and it's a perfect couch co-op game.</p><p></p><p>Other ones I've played:</p><p></p><p>Baldur's Gate (1 and 2): Story campaign is well-written and intriguing, core gameplay is complete garbage by modern standards. Punishes you <em>hard</em> for the slightest mistake or bad luck. UI is incredibly awkward. Requires understanding of 2e rules. Rewarding if you have the time and patience. NOT A PICK-UP-AND-PLAY TYPE GAME. You will die a lot and not understand why. Don't forget to quicksave before every encounter, and reload over and over until you win the encounter without losing any resources.</p><p></p><p>Skyrim: This is the best D&D computer game so far, but I think everyone knows that already.</p><p></p><p>D&D Chronicles of Mystara: 2 pretty good arcade games in a really bad port with horrendous controller support. Worth a go if you can wrangle the controls into a form you find acceptable.</p><p></p><p>Sword Coast Legends: The game plays itself. I've heard it's possible to die in this game but I've never seen it. All powers are "Encounter Powers," and this has a predictable effect on combat depth (pro tip: cast bless at the start of every fight). Most interface elements are slightly better than BG, some are slightly worse. Voice acting is surprisingly good; everyone has real British accents for once. Nothing great here, nothing horrendous. Worth a try if you want a much easier, less interesting remake of Baldur's Gate.</p><p></p><p>Dragon Age Origins: I found this game frustrating on my first attempt, and unplayable on future attempts. Promises meaningful choices and consequences; completely crippled by technical limitations such as party headcount. Destroys immersion when you have too many friends and have to tell one to go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> himself for no reason other than the game says you have to have a certain number of teammates. Spoiler: the "darkspawn led by a greater demon" are just orcs led by a dragon, and this "dark fantasy" is just regular fantasy. Also, if you meet a priest who wants to join you, don't be fooled, she's not a healer.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6785285, member: 6690511"] I just looked through my library and the only one I'd recommend highly (assuming you mean high-fantasy aesthetic and dungeon-crawly gameplay) is Gauntlet: Slayer Edition. The characters all lend themselves to different styles of play, the core mechanics are fun, and it's a perfect couch co-op game. Other ones I've played: Baldur's Gate (1 and 2): Story campaign is well-written and intriguing, core gameplay is complete garbage by modern standards. Punishes you [I]hard[/I] for the slightest mistake or bad luck. UI is incredibly awkward. Requires understanding of 2e rules. Rewarding if you have the time and patience. NOT A PICK-UP-AND-PLAY TYPE GAME. You will die a lot and not understand why. Don't forget to quicksave before every encounter, and reload over and over until you win the encounter without losing any resources. Skyrim: This is the best D&D computer game so far, but I think everyone knows that already. D&D Chronicles of Mystara: 2 pretty good arcade games in a really bad port with horrendous controller support. Worth a go if you can wrangle the controls into a form you find acceptable. Sword Coast Legends: The game plays itself. I've heard it's possible to die in this game but I've never seen it. All powers are "Encounter Powers," and this has a predictable effect on combat depth (pro tip: cast bless at the start of every fight). Most interface elements are slightly better than BG, some are slightly worse. Voice acting is surprisingly good; everyone has real British accents for once. Nothing great here, nothing horrendous. Worth a try if you want a much easier, less interesting remake of Baldur's Gate. Dragon Age Origins: I found this game frustrating on my first attempt, and unplayable on future attempts. Promises meaningful choices and consequences; completely crippled by technical limitations such as party headcount. Destroys immersion when you have too many friends and have to tell one to go :):):):) himself for no reason other than the game says you have to have a certain number of teammates. Spoiler: the "darkspawn led by a greater demon" are just orcs led by a dragon, and this "dark fantasy" is just regular fantasy. Also, if you meet a priest who wants to join you, don't be fooled, she's not a healer. [/QUOTE]
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