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<blockquote data-quote="Demetrios1453" data-source="post: 6785448" data-attributes="member: 6801060"><p>Great to hear the praise for Paradox - I was introduced to them way back in 2001 with the original <em>Europa Universalis</em> and have been a big fan of them ever since. I'm even a moderator emeritus over on their forum and still haunt the EU4 (and sometimes other games') forums daily (it shouldn't be hard to figure out who I am over there given my screenname here!). I like them simply because the have a passion for making their games, a determination to do them well, the zeal to keep supporting and improving them well after launch, and the fact the developers regularly interact with the the regular forum population, explaining their choices (Wiz, the main developer for EU4, had a huge post a few weeks ago, breaking down exactly why DLCs are priced the way they are - that's transparency at an almost unheard-of level!) and taking suggestions that are often actually implemented in game. I agree wholeheartedly that more game design companies should be like them, and I would love to see someone make a D&D game with the passion Paradox puts into their games...</p><p></p><p>Oddly enough, I'm also running through the <em>Baldur's Gate</em> again, with the enhanced version. Even almost 20 years old, it's still a heck of a game, clunky interface and annoying 2e rules notwithstanding. That's a good amount of the reason <em>Pillars of Eternity</em> did so well, catching the spirit of what made games like the BG series so special. I can only hope that more companies see that and we see more similar games in the future...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 6785448, member: 6801060"] Great to hear the praise for Paradox - I was introduced to them way back in 2001 with the original [I]Europa Universalis[/I] and have been a big fan of them ever since. I'm even a moderator emeritus over on their forum and still haunt the EU4 (and sometimes other games') forums daily (it shouldn't be hard to figure out who I am over there given my screenname here!). I like them simply because the have a passion for making their games, a determination to do them well, the zeal to keep supporting and improving them well after launch, and the fact the developers regularly interact with the the regular forum population, explaining their choices (Wiz, the main developer for EU4, had a huge post a few weeks ago, breaking down exactly why DLCs are priced the way they are - that's transparency at an almost unheard-of level!) and taking suggestions that are often actually implemented in game. I agree wholeheartedly that more game design companies should be like them, and I would love to see someone make a D&D game with the passion Paradox puts into their games... Oddly enough, I'm also running through the [i]Baldur's Gate[/i] again, with the enhanced version. Even almost 20 years old, it's still a heck of a game, clunky interface and annoying 2e rules notwithstanding. That's a good amount of the reason [i]Pillars of Eternity[/i] did so well, catching the spirit of what made games like the BG series so special. I can only hope that more companies see that and we see more similar games in the future... [/QUOTE]
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