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How To Make a Good D&D Videogame
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<blockquote data-quote="Reinhart" data-source="post: 6786282" data-attributes="member: 13080"><p>[MENTION=6701872]AaronOfBarbaria[/MENTION]: The problem is that Sword Coast Legends isn't terrible. Because in this day and age, truly terrible games aren't avoided. Instead they're spectacles that generate reddit discussions and ridiculous videos on twitch. Sword Coast Legends is just somewhat mediocre and not what many players wanted. It's marketing hyped a lot of players up and then disappointed many of them.</p><p></p><p>Of course, I understand what you're saying. It would make sense if not for the facts. We're simply not living in the market reality you think we are. The vast majority of games on Steam have a majority of positive reviews. In fact, 50% of Steam games have an 80% or better rating. By the time you drop to a 66% rating you're worse than 75% of Steam games. That's not from a random sample, that's from an API census that includes even those mediocre games and apps that less than 1,000 people play. And in these days of the "indie apocalypse" those cheaper wannabe garage games are making up a larger and larger share of that population.</p><p></p><p>So it just doesn't add up. There aren't that many bad games the people overlook. In fact, I've found the opposite to be true: Games that people overlook tend to have mostly glowing reviews from the few hundred people who actually care about them. I suspect many of them may seem over-rated to people like you and me though. It just takes an extraordinarily mediocre game to not get at least a "mostly positive" review on Steam.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 6786282, member: 13080"] [MENTION=6701872]AaronOfBarbaria[/MENTION]: The problem is that Sword Coast Legends isn't terrible. Because in this day and age, truly terrible games aren't avoided. Instead they're spectacles that generate reddit discussions and ridiculous videos on twitch. Sword Coast Legends is just somewhat mediocre and not what many players wanted. It's marketing hyped a lot of players up and then disappointed many of them. Of course, I understand what you're saying. It would make sense if not for the facts. We're simply not living in the market reality you think we are. The vast majority of games on Steam have a majority of positive reviews. In fact, 50% of Steam games have an 80% or better rating. By the time you drop to a 66% rating you're worse than 75% of Steam games. That's not from a random sample, that's from an API census that includes even those mediocre games and apps that less than 1,000 people play. And in these days of the "indie apocalypse" those cheaper wannabe garage games are making up a larger and larger share of that population. So it just doesn't add up. There aren't that many bad games the people overlook. In fact, I've found the opposite to be true: Games that people overlook tend to have mostly glowing reviews from the few hundred people who actually care about them. I suspect many of them may seem over-rated to people like you and me though. It just takes an extraordinarily mediocre game to not get at least a "mostly positive" review on Steam. [/QUOTE]
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