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<blockquote data-quote="Tinker-TDC" data-source="post: 6787049" data-attributes="member: 6802653"><p>I wrote this to a few friends after playing an hour of Sword Coast Legends and quitting. Just gonna quote it directly here.</p><p></p><p>"I want it to be a game of D&D, or, rather, a dungeon crawl.</p><p>I'm just talking put in all the core races and classes and abilities are done as they would be done in-game.</p><p>Combat isn't pause-and-play (though I do like pause-and-play games), but you choose all your characters' turns and then each round of combat a new initiative is rolled and the characters work it out.</p><p>If you are playing multiplayer, add a countdown timer so the DM (or players if the computer is DM) can determine a maximum time the player has to take a turn. Have small things that work to make it gamey (fireball can hit x allies for every y enemies type thing) and then the game plays out showing a dice-tray type thing in the side so as your fighter attacks you see a quick die-roll+mods in the tray and a hit or miss onscreen and when your wizard casts fireball (either select targets in order of priority or choose an area on the ground) you see a ton of saving throws rolled in the tray. I could go with simply the numbers showing up but to emphasize that it is D&D a set of 3d dice in a virtual tray sounds pretty cool, probably want to see them rolling as your character is moving up to the enemy so they stop right as the attack animation occurs. Give spells and abilities per-rest instead of recharge and showcase the monsters in the MM and the magic items in the DMG. If it has a DM mode (and it should) the DM either controls all monsters or uses a premade AI (when you place a monster down you can click on it and choose default, agressive, defensive, cowardly, etc.) or a combination of both with the ability to program triggers (cause: monster goblinboss <1hp, effect: monster goblin1,goblin2,goblin3 retreat to room 4) to be able to play a game you set up as the DM. </p><p></p><p>Now, I'm sure y'all can pick out a hundred reasons this wouldn't work in today's videogame market, but this is my ideal D&D videogame because it is a videogame which could go two things:</p><p>1) Allow a dungeon crawl that could be single-player, one player vs. DM, or any number of players vs. DM.</p><p>2) Teach a new player the actual rules of the game.</p><p>That's it. That's what I want out of a D&D game."</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 6787049, member: 6802653"] I wrote this to a few friends after playing an hour of Sword Coast Legends and quitting. Just gonna quote it directly here. "I want it to be a game of D&D, or, rather, a dungeon crawl. I'm just talking put in all the core races and classes and abilities are done as they would be done in-game. Combat isn't pause-and-play (though I do like pause-and-play games), but you choose all your characters' turns and then each round of combat a new initiative is rolled and the characters work it out. If you are playing multiplayer, add a countdown timer so the DM (or players if the computer is DM) can determine a maximum time the player has to take a turn. Have small things that work to make it gamey (fireball can hit x allies for every y enemies type thing) and then the game plays out showing a dice-tray type thing in the side so as your fighter attacks you see a quick die-roll+mods in the tray and a hit or miss onscreen and when your wizard casts fireball (either select targets in order of priority or choose an area on the ground) you see a ton of saving throws rolled in the tray. I could go with simply the numbers showing up but to emphasize that it is D&D a set of 3d dice in a virtual tray sounds pretty cool, probably want to see them rolling as your character is moving up to the enemy so they stop right as the attack animation occurs. Give spells and abilities per-rest instead of recharge and showcase the monsters in the MM and the magic items in the DMG. If it has a DM mode (and it should) the DM either controls all monsters or uses a premade AI (when you place a monster down you can click on it and choose default, agressive, defensive, cowardly, etc.) or a combination of both with the ability to program triggers (cause: monster goblinboss <1hp, effect: monster goblin1,goblin2,goblin3 retreat to room 4) to be able to play a game you set up as the DM. Now, I'm sure y'all can pick out a hundred reasons this wouldn't work in today's videogame market, but this is my ideal D&D videogame because it is a videogame which could go two things: 1) Allow a dungeon crawl that could be single-player, one player vs. DM, or any number of players vs. DM. 2) Teach a new player the actual rules of the game. That's it. That's what I want out of a D&D game." [/QUOTE]
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