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How To Make a Good D&D Videogame
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<blockquote data-quote="hawkeyefan" data-source="post: 6787355" data-attributes="member: 6785785"><p>The problem is that the rules don't translate very well to live action games. The strategy really comes out when you go with a turn based game, and the rules of the pen and paper game then translate as closely as they can.</p><p></p><p>But if you make a live action game, then you basically wind up with a Diablo style game. Which isn't necessarily a bad thing in and of itself...but unless it's better than Diablo, then it's probably best to try something different.</p><p></p><p>The problem is that for so long now, players have been conditioned to think of live action as superior. But I think that maybe it's finally starting to swing back the other way. Games like Banner Saga and the like have earned critical and commercial success. I think it'd be wise for DnD to keep that in mind for their next video game attempt. </p><p></p><p>They already have DDO and Neverwinter, so why not create something that plays a little different?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6787355, member: 6785785"] The problem is that the rules don't translate very well to live action games. The strategy really comes out when you go with a turn based game, and the rules of the pen and paper game then translate as closely as they can. But if you make a live action game, then you basically wind up with a Diablo style game. Which isn't necessarily a bad thing in and of itself...but unless it's better than Diablo, then it's probably best to try something different. The problem is that for so long now, players have been conditioned to think of live action as superior. But I think that maybe it's finally starting to swing back the other way. Games like Banner Saga and the like have earned critical and commercial success. I think it'd be wise for DnD to keep that in mind for their next video game attempt. They already have DDO and Neverwinter, so why not create something that plays a little different? [/QUOTE]
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