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How To Make a Good D&D Videogame
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<blockquote data-quote="Remathilis" data-source="post: 6790378" data-attributes="member: 7635"><p>The question becomes, what is more important: D&D the Rules or D&D the Setting. </p><p></p><p>You can have dozens of games that take place in the world of D&D the Setting. One of the best games ever was D&D Champions of Mystara which was a side-scrolling beat-em-up like Final Fight and captured the world of Basic/Mystara perfectly and didn't have a lick of accuracy to the game rules. On the other hand, games like Baldur's Gate or the Gold Box game were much more faithful to the rules and setting, but at the cost of both of those style games having a horrendous learning-curve and high difficulty. (BG in particular emulated 2e a little TOO faithfully in some areas, which is why later games added "house rules" like max hp on leveling, rest-until-healed, and automatic scroll learning). To be fair, BG and Gold Box games required a lot of knowledge of how the "paper" rules work, which is fine for people who know the paper rules already, but harder for those unfamiliar with them. </p><p></p><p>Personally, I hope the next (and there will be a next) D&D game is a little MORE faithful to 5e than SCL was; it has elements of "edition switch" legacy mechanics like NWN had. But I don't want it too faithful; just the fun parts taken to keep the game easier to grasp. </p><p></p><p>I'm sure there is such a mix, but finding it hasn't exactly been easy.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6790378, member: 7635"] The question becomes, what is more important: D&D the Rules or D&D the Setting. You can have dozens of games that take place in the world of D&D the Setting. One of the best games ever was D&D Champions of Mystara which was a side-scrolling beat-em-up like Final Fight and captured the world of Basic/Mystara perfectly and didn't have a lick of accuracy to the game rules. On the other hand, games like Baldur's Gate or the Gold Box game were much more faithful to the rules and setting, but at the cost of both of those style games having a horrendous learning-curve and high difficulty. (BG in particular emulated 2e a little TOO faithfully in some areas, which is why later games added "house rules" like max hp on leveling, rest-until-healed, and automatic scroll learning). To be fair, BG and Gold Box games required a lot of knowledge of how the "paper" rules work, which is fine for people who know the paper rules already, but harder for those unfamiliar with them. Personally, I hope the next (and there will be a next) D&D game is a little MORE faithful to 5e than SCL was; it has elements of "edition switch" legacy mechanics like NWN had. But I don't want it too faithful; just the fun parts taken to keep the game easier to grasp. I'm sure there is such a mix, but finding it hasn't exactly been easy. [/QUOTE]
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