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How to make a maze work?
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<blockquote data-quote="Rechan" data-source="post: 3959868" data-attributes="member: 54846"><p>This question was posed two, three months ago on the General forum. Try looking for it - it managed about 20 responses or so.</p><p></p><p>The biggest bit of suggestion from that thread was this: don't focus on 'You turn right - and see a ten foot hallway that turns left'. Doing that for several hours gets boring.</p><p></p><p>Instead, focus on the cinematic. </p><p></p><p>A battle that's a hit and run, using enemies that can move around the maze in ways the PCs can't (Thorny hedges + Creatures with <em>Woodland Stride</em>, Walls of water and amphibious opponents, Creatures with Teleportation, Spiderclimb, flight over the walls, etc). Minotaurs (unable to be confused and lost in a maze), working in conjunction with say, gelatinous cubes, can be great enemies.</p><p></p><p>The goal is not to get <em>through</em> the maze, but to reach the center, where the big fight is going to commence!</p><p></p><p>Maybe the walls shift around, blocking exits and creating new paths. This might split the party up, forcing them into solo battles, or two members are now in a fight and the other members of the party have to find them quickly.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3959868, member: 54846"] This question was posed two, three months ago on the General forum. Try looking for it - it managed about 20 responses or so. The biggest bit of suggestion from that thread was this: don't focus on 'You turn right - and see a ten foot hallway that turns left'. Doing that for several hours gets boring. Instead, focus on the cinematic. A battle that's a hit and run, using enemies that can move around the maze in ways the PCs can't (Thorny hedges + Creatures with [i]Woodland Stride[/i], Walls of water and amphibious opponents, Creatures with Teleportation, Spiderclimb, flight over the walls, etc). Minotaurs (unable to be confused and lost in a maze), working in conjunction with say, gelatinous cubes, can be great enemies. The goal is not to get [i]through[/i] the maze, but to reach the center, where the big fight is going to commence! Maybe the walls shift around, blocking exits and creating new paths. This might split the party up, forcing them into solo battles, or two members are now in a fight and the other members of the party have to find them quickly. [/QUOTE]
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