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How to make a maze work?
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<blockquote data-quote="Steel_Wind" data-source="post: 3960329" data-attributes="member: 20741"><p>This is going to come across as a thread crap. For that I apologize. </p><p></p><p>But my first - and second and more sober reaction - to this question is simple: <strong>don't do it.</strong></p><p></p><p>Mazes are things which might have worked in Original D&D or First edition where the entire game was new to the participants. As an excuse to have encounters and as a mapping exercise - it may once have been a staple for the first few go rounds.</p><p></p><p>But it gets very old, very fast - and it's just not 1975 anymore; and no amount of wishing it was so changes that. Mazes are things that DMs love to design and read. They have a certain elegance to them on paper. But in game? Players hate to play em.</p><p></p><p>The last opportunity to run a maze I had was in the <em>Age of Worms, Ch. 2 - Three Faces of Evil</em>. I declined to run the encounters in the labyrinth and moved them all out in the Great Hall - all at once.</p><p></p><p>It was an epic fight, about 5 CRs higher than the party. Very tense, very memorable.</p><p></p><p>The Labyrinth of Vecna - had I chosen to run it - would only have been memorable for being boring as hell.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3960329, member: 20741"] This is going to come across as a thread crap. For that I apologize. But my first - and second and more sober reaction - to this question is simple: [B]don't do it.[/B] Mazes are things which might have worked in Original D&D or First edition where the entire game was new to the participants. As an excuse to have encounters and as a mapping exercise - it may once have been a staple for the first few go rounds. But it gets very old, very fast - and it's just not 1975 anymore; and no amount of wishing it was so changes that. Mazes are things that DMs love to design and read. They have a certain elegance to them on paper. But in game? Players hate to play em. The last opportunity to run a maze I had was in the [I]Age of Worms, Ch. 2 - Three Faces of Evil[/I]. I declined to run the encounters in the labyrinth and moved them all out in the Great Hall - all at once. It was an epic fight, about 5 CRs higher than the party. Very tense, very memorable. The Labyrinth of Vecna - had I chosen to run it - would only have been memorable for being boring as hell. [/QUOTE]
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