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How to make a maze work?
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<blockquote data-quote="cougent" data-source="post: 3963667" data-attributes="member: 48665"><p>If you look hard enough, you can probably find an insult in any post; whether it is actually there or not.</p><p></p><p>Hussar - I am not saying anything near the words you are trying to state for me, please don't since you get it so wrong.</p><p></p><p>It is a simple truth that taking the effort to map or even note turns, distances, dead ends, diversions, obstacles, and other maze elements is going to take more concentration than many other outdoor or even dungeon elements. Saying that a thing requires more of something does not indicate that another something requires little or none.</p><p></p><p>If the phrase "hack and slash" gets under your skin then substitute "action oriented" or "combat ready" or whatever does not get under your skin instead. It's just a descriptive phrase, not an insult.</p><p></p><p>shilsen - Yes I could have chosen a better word than thinking, esoteric maybe? Obviously there are many "thinking" activities in the game that not everyone will find all of them appealing.</p><p></p><p>The other was an oversimplification to demonstrate contrast. I thought that would be self evident, apparently it was not. For some the "challenging" and "thinking" aspects of the game involve tactics and strategies, not mapping or finding directions. For these players, a combat light, direction heavy maze would probably be very boring.</p></blockquote><p></p>
[QUOTE="cougent, post: 3963667, member: 48665"] If you look hard enough, you can probably find an insult in any post; whether it is actually there or not. Hussar - I am not saying anything near the words you are trying to state for me, please don't since you get it so wrong. It is a simple truth that taking the effort to map or even note turns, distances, dead ends, diversions, obstacles, and other maze elements is going to take more concentration than many other outdoor or even dungeon elements. Saying that a thing requires more of something does not indicate that another something requires little or none. If the phrase "hack and slash" gets under your skin then substitute "action oriented" or "combat ready" or whatever does not get under your skin instead. It's just a descriptive phrase, not an insult. shilsen - Yes I could have chosen a better word than thinking, esoteric maybe? Obviously there are many "thinking" activities in the game that not everyone will find all of them appealing. The other was an oversimplification to demonstrate contrast. I thought that would be self evident, apparently it was not. For some the "challenging" and "thinking" aspects of the game involve tactics and strategies, not mapping or finding directions. For these players, a combat light, direction heavy maze would probably be very boring. [/QUOTE]
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