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"How to make a Monster Manual Pt II" article
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<blockquote data-quote="Robert Ranting" data-source="post: 3677633" data-attributes="member: 28906"><p>I'm certainly finding these articles (and MMV itself) entertaining. I can certainly vouch for the comment on spell-like abilities cluttering a statblock and making me waste time while looking up the spell in the PHB (or heaven forbid, some other sourcebook I don't own). Also, despite the seeming focus on making monsters trimmed down for combat purposes, there's still plenty of opportunity to use some of these creatures in roleplaying opportunities besides combat.</p><p></p><p></p><p></p><p>Actually, I know someone who picked up MM III as their first, so I wouldn't find it unlikely for someone to pick up MM V as their first monster book. I myself picked up the Tome of Horrors I, Creature Collection I, and MM II before finally getting a hardcopy of the MM I. In all honesty, I think the fact that every monster manual contains the information about creature types, the monster feats, etc. seems to suggest that WotC believes each MM should stand on its own.</p><p></p><p>That said, I think Monster Manual V works on two fronts. The first is by giving the old hands something new to add into their campaigns alongside the old monsters. Secondly, it presents a loadout of monsters that are ideally suited to wait in a dungeon room for a bunch of 12 year olds to wipe the floor with on their first hack-n-slash dungeon crawl. That's how I got my start in D&D, and I think my group could have benefitted from a book like MM5 when we were still getting to know the rules.</p><p></p><p>Robert "Your Mileage May Vary" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3677633, member: 28906"] I'm certainly finding these articles (and MMV itself) entertaining. I can certainly vouch for the comment on spell-like abilities cluttering a statblock and making me waste time while looking up the spell in the PHB (or heaven forbid, some other sourcebook I don't own). Also, despite the seeming focus on making monsters trimmed down for combat purposes, there's still plenty of opportunity to use some of these creatures in roleplaying opportunities besides combat. Actually, I know someone who picked up MM III as their first, so I wouldn't find it unlikely for someone to pick up MM V as their first monster book. I myself picked up the Tome of Horrors I, Creature Collection I, and MM II before finally getting a hardcopy of the MM I. In all honesty, I think the fact that every monster manual contains the information about creature types, the monster feats, etc. seems to suggest that WotC believes each MM should stand on its own. That said, I think Monster Manual V works on two fronts. The first is by giving the old hands something new to add into their campaigns alongside the old monsters. Secondly, it presents a loadout of monsters that are ideally suited to wait in a dungeon room for a bunch of 12 year olds to wipe the floor with on their first hack-n-slash dungeon crawl. That's how I got my start in D&D, and I think my group could have benefitted from a book like MM5 when we were still getting to know the rules. Robert "Your Mileage May Vary" Ranting [/QUOTE]
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