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"How to make a Monster Manual Pt II" article
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<blockquote data-quote="Hussar" data-source="post: 3677779" data-attributes="member: 22779"><p>But, that's missing the point, as Gold Roger very well points out. It's not about being all combat oriented, it's about realizing that creatures in Monster Manuals are there to be killed. At the end of the day, that's what a Monster Manual is for. Sure, you can pick up campaign ideas, and those are still included in the new book. But, when you boil it down, the Monster Manuals are for stuff that needs killing.</p><p></p><p>Why not realize that truth and work from there? </p><p></p><p>Just as a side note, my favorite game style is far from combat oriented. My current campaign hasn't had a combat in the last two sessions, and before that only had one. We play pretty high rp games. But, even with that in mind, I still believe that the function of a Monster Manual is to give me creatures that my player's are going to whack.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3677779, member: 22779"] But, that's missing the point, as Gold Roger very well points out. It's not about being all combat oriented, it's about realizing that creatures in Monster Manuals are there to be killed. At the end of the day, that's what a Monster Manual is for. Sure, you can pick up campaign ideas, and those are still included in the new book. But, when you boil it down, the Monster Manuals are for stuff that needs killing. Why not realize that truth and work from there? Just as a side note, my favorite game style is far from combat oriented. My current campaign hasn't had a combat in the last two sessions, and before that only had one. We play pretty high rp games. But, even with that in mind, I still believe that the function of a Monster Manual is to give me creatures that my player's are going to whack. [/QUOTE]
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