Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"How to make a Monster Manual Pt II" article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jedi_Solo" data-source="post: 3677854" data-attributes="member: 40245"><p>I like the idea of stripping down the monsters. We've had combats last more than five rounds but we've also had combats last only three rounds (and I'm sure there have been some shorter than that but those are very few and far between). I'd hazard a guess that five or six rounds is where our average length would end up.</p><p></p><p>Uncluttering the stat block of "extra" abilities may not be the most effective way to go in the long run; but I'm willing to bet that it is a faster and easier way to go so it would make a good first target.</p><p></p><p>But even the article comments that while 'most' of the critters are there to die horribly, some of them need to be recurring villain types. I see no problem with giving a critter a couple of Out Of Combat abilities. I see no reason why a critter can't Read Magic at Will, but I don't want that along with 6 other abilities that won't do much in combat while it's trying to slaughter the PCs.</p><p></p><p>I played in high level combat that lasted hours (in real time). Having the DM not have to look in a different book to see what an ability does only to say "well, that's stupid" and then look for something else will cut down on that time.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3677854, member: 40245"] I like the idea of stripping down the monsters. We've had combats last more than five rounds but we've also had combats last only three rounds (and I'm sure there have been some shorter than that but those are very few and far between). I'd hazard a guess that five or six rounds is where our average length would end up. Uncluttering the stat block of "extra" abilities may not be the most effective way to go in the long run; but I'm willing to bet that it is a faster and easier way to go so it would make a good first target. But even the article comments that while 'most' of the critters are there to die horribly, some of them need to be recurring villain types. I see no problem with giving a critter a couple of Out Of Combat abilities. I see no reason why a critter can't Read Magic at Will, but I don't want that along with 6 other abilities that won't do much in combat while it's trying to slaughter the PCs. I played in high level combat that lasted hours (in real time). Having the DM not have to look in a different book to see what an ability does only to say "well, that's stupid" and then look for something else will cut down on that time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"How to make a Monster Manual Pt II" article
Top