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*TTRPGs General
"How to make a Monster Manual Pt II" article
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<blockquote data-quote="Li Shenron" data-source="post: 3682115" data-attributes="member: 1465"><p>Well then maybe making a MM1 with only 100 well-detailed fully-rounded non-combat-abilities-gifted classic monsters, and all the following MMx having battle-fodder monsters designed around the 5-rounds paradigm could be a good compromise. Because maybe the same people that buy more and more monsters books are the same people that prefer the monsters more combat-focused (thus needing always new monsters), while DMs that prefer a more complex monster design don't usually need new monsters all the time (that's at least my case).</p><p></p><p>BTW, is it really so rare for you to have long combats? That's weird to me :\ Our combats tend to be as short as 5 rounds when you are facing 1 single enemy, but just as many times we have battles with 10+ enemies which last easily 10 rounds. Some of the best battles last year were in CotSQ against ~20 fire giants or ~20 various demons at the same time.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3682115, member: 1465"] Well then maybe making a MM1 with only 100 well-detailed fully-rounded non-combat-abilities-gifted classic monsters, and all the following MMx having battle-fodder monsters designed around the 5-rounds paradigm could be a good compromise. Because maybe the same people that buy more and more monsters books are the same people that prefer the monsters more combat-focused (thus needing always new monsters), while DMs that prefer a more complex monster design don't usually need new monsters all the time (that's at least my case). BTW, is it really so rare for you to have long combats? That's weird to me :\ Our combats tend to be as short as 5 rounds when you are facing 1 single enemy, but just as many times we have battles with 10+ enemies which last easily 10 rounds. Some of the best battles last year were in CotSQ against ~20 fire giants or ~20 various demons at the same time. [/QUOTE]
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