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How to make a player stop being a paladin
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<blockquote data-quote="Aluvial" data-source="post: 458922" data-attributes="member: 6862"><p>Let him play the character but put him in a catch 22, where he will lose his Paladinhood no matter which option he chooses. </p><p></p><p>I just watched Spider Man last night, and was thinking about the point where he can save either the bus load of nuns (or whatever) or his best girl. Now Spiderman saves the day and manages both, but your paladin shouldn't be able too.... </p><p></p><p>When the action is done he loses his status.... </p><p></p><p></p><p>How about in the next town there are two simultaneous fires across the street from each other. The paladin hears cries for help from both buildings... You tell him that he must choose quickly, both buildings are on the verge of collapse. One of the buildings has the villains trying to lure the paladin away from the real people in need; the other is a house full of nuns... No matter which building the paladin chooses, it is the one with the villains who then bring the roof down on him and trap him in the burning rubble. He won't die but the nuns will.... he escape with some good burn scars (I'd lower his Charisma too...) </p><p></p><p>When he loses his paladinhood and starts to cry, you can tell him that he should have detected evil first and then he would have been able to make the right choice.... </p><p></p><p>I know that this is weak, but it was off the top of my head... You can make the catch-22 as interesting as you want, but either way the paladin goes, he loses...</p><p></p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 458922, member: 6862"] Let him play the character but put him in a catch 22, where he will lose his Paladinhood no matter which option he chooses. I just watched Spider Man last night, and was thinking about the point where he can save either the bus load of nuns (or whatever) or his best girl. Now Spiderman saves the day and manages both, but your paladin shouldn't be able too.... When the action is done he loses his status.... How about in the next town there are two simultaneous fires across the street from each other. The paladin hears cries for help from both buildings... You tell him that he must choose quickly, both buildings are on the verge of collapse. One of the buildings has the villains trying to lure the paladin away from the real people in need; the other is a house full of nuns... No matter which building the paladin chooses, it is the one with the villains who then bring the roof down on him and trap him in the burning rubble. He won't die but the nuns will.... he escape with some good burn scars (I'd lower his Charisma too...) When he loses his paladinhood and starts to cry, you can tell him that he should have detected evil first and then he would have been able to make the right choice.... I know that this is weak, but it was off the top of my head... You can make the catch-22 as interesting as you want, but either way the paladin goes, he loses... Aluvial [/QUOTE]
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