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How to make a player stop being a paladin
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<blockquote data-quote="Henry" data-source="post: 460753" data-attributes="member: 158"><p>First of all, as a player I consider it horribly insensitive to punish a player for choosing a certain class. If you want the player in question to leave your group, and have no concern for repercussions, then do this; otherwise, there are other options.</p><p></p><p>It is far better to make it a condition on the outset that certain classes and/or races are not allowed in your campaign; this will put him on a fair and level playing field. You can also tell the group for your next game you would like for everyone to make up characters that are atypical of what they usually play, or propose that everyone make up 1st level characters with a point-buy system, then put all characters in a pool, and determine who gets which PC randomly. Don't single out the player for making something they are comfortable with and desire to play.</p><p></p><p>I have two players who do this very thing, or close to it. One player always plays a ranger. Doesn't matter what game system, what version of game, his characters always come out as rangers, serious private eyes, laconic scouts, GURPS characters that use two weapons and track like bloodhounds, etc. etc.</p><p></p><p>One other player plays Paladins. Its in his blood. If we all ever got transported to D&D-land, he'd be the one to fit archetype. His most memorable characters include a Lawful Good Cleric of Tyr, two Paladins, and a Lawful good mage with a near-paladin code. </p><p></p><p>What can I say? These two players like to play their favorite archetypes. SHould I punish them because they do? You might even find if you punish your player for such, assuming they do not leave the group, they may well create a lawful or neutral good character that acts like a paladin, even in the most extreme of circumstances. What would you do? Kick them out? Kill them off, to make yet ANOTHER neutral good fighter with a heart of gold?</p><p></p><p>Think about the nature of the problem, and what solutions involve talking about the true source of the problem, rather than draconian measures that might cause hostilities.</p></blockquote><p></p>
[QUOTE="Henry, post: 460753, member: 158"] First of all, as a player I consider it horribly insensitive to punish a player for choosing a certain class. If you want the player in question to leave your group, and have no concern for repercussions, then do this; otherwise, there are other options. It is far better to make it a condition on the outset that certain classes and/or races are not allowed in your campaign; this will put him on a fair and level playing field. You can also tell the group for your next game you would like for everyone to make up characters that are atypical of what they usually play, or propose that everyone make up 1st level characters with a point-buy system, then put all characters in a pool, and determine who gets which PC randomly. Don't single out the player for making something they are comfortable with and desire to play. I have two players who do this very thing, or close to it. One player always plays a ranger. Doesn't matter what game system, what version of game, his characters always come out as rangers, serious private eyes, laconic scouts, GURPS characters that use two weapons and track like bloodhounds, etc. etc. One other player plays Paladins. Its in his blood. If we all ever got transported to D&D-land, he'd be the one to fit archetype. His most memorable characters include a Lawful Good Cleric of Tyr, two Paladins, and a Lawful good mage with a near-paladin code. What can I say? These two players like to play their favorite archetypes. SHould I punish them because they do? You might even find if you punish your player for such, assuming they do not leave the group, they may well create a lawful or neutral good character that acts like a paladin, even in the most extreme of circumstances. What would you do? Kick them out? Kill them off, to make yet ANOTHER neutral good fighter with a heart of gold? Think about the nature of the problem, and what solutions involve talking about the true source of the problem, rather than draconian measures that might cause hostilities. [/QUOTE]
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