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How to make a player stop being a paladin
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<blockquote data-quote="Celebrim" data-source="post: 461129" data-attributes="member: 4937"><p>Hey, me and SHARK are on the same sides of a Paladin debate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, this sounds like the DM's problem, not the players. Does the DM have a problem with people playing Rangers all the time? Wizards all the time? Rogues all the time? I've yet to be in a group were at least one player wasn't usually the same class in every campaign. Some people just like sticking with what they are comfortable/successful with. Some people identify a class strongly with thier fantasy self. Some players are admired by thier group for thier skills and resourcefulness as rouges/bards/wizards/clerics/whatever, and so continue to play them to recieve the respect of the group. So what. Identifying to some extent with the character you play is part of the fun - especially as a PC. Just because you like experimenting with alot of classes doesn't mean everyone should.</p><p></p><p>Obviously alot of people hate Paladins. I think Rhialto is on the right track as to what the real issues here are.</p><p></p><p>"This causes Paladins (in my experience) to have a problem with political/social adventures. They'd fight against Robin Hood simply because he's a thief and because the King is the Law."</p><p></p><p>And what do you think of Ivanhoe? It might take a while for an outlaw to win the respect of a Paladin, but it can be done. A Paladin is supposed to be very good judge of people and at judging good from evil in general.</p><p></p><p>My suggestion is go back and find some of the recent threads on being a Paladin and cut and paste out some of the various suggestions on how to play Paladins and how to make Paladins different from one another. Then suggest that you don't mind if he wants to play a Paladin, but you'd prefer that he use a little more imagination when creating the character.</p><p></p><p>OF COURSE, that is only fair if the other characters in the party are not card board cut outs themselves, and the campaign does actually have some depth beyond hack-and-slash, neither of which I'm truly convinced of at this point.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 461129, member: 4937"] Hey, me and SHARK are on the same sides of a Paladin debate. :) Seriously, this sounds like the DM's problem, not the players. Does the DM have a problem with people playing Rangers all the time? Wizards all the time? Rogues all the time? I've yet to be in a group were at least one player wasn't usually the same class in every campaign. Some people just like sticking with what they are comfortable/successful with. Some people identify a class strongly with thier fantasy self. Some players are admired by thier group for thier skills and resourcefulness as rouges/bards/wizards/clerics/whatever, and so continue to play them to recieve the respect of the group. So what. Identifying to some extent with the character you play is part of the fun - especially as a PC. Just because you like experimenting with alot of classes doesn't mean everyone should. Obviously alot of people hate Paladins. I think Rhialto is on the right track as to what the real issues here are. "This causes Paladins (in my experience) to have a problem with political/social adventures. They'd fight against Robin Hood simply because he's a thief and because the King is the Law." And what do you think of Ivanhoe? It might take a while for an outlaw to win the respect of a Paladin, but it can be done. A Paladin is supposed to be very good judge of people and at judging good from evil in general. My suggestion is go back and find some of the recent threads on being a Paladin and cut and paste out some of the various suggestions on how to play Paladins and how to make Paladins different from one another. Then suggest that you don't mind if he wants to play a Paladin, but you'd prefer that he use a little more imagination when creating the character. OF COURSE, that is only fair if the other characters in the party are not card board cut outs themselves, and the campaign does actually have some depth beyond hack-and-slash, neither of which I'm truly convinced of at this point. [/QUOTE]
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