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How to make a player stop being a paladin
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<blockquote data-quote="Endur" data-source="post: 461967" data-attributes="member: 3346"><p><strong>Paladins and the 1e code</strong></p><p></p><p>I agree with both sides.</p><p></p><p>First, D&D intends Paladins to be self-sufficient. i.e. high saving throws and resistances, similar to the Monk class. But they suffer in having reduced combat abilities compared to fighters or barbarians. Paladin is a balanced class. It is not an unbalanced class.</p><p></p><p>Second, imposing the 1e code is not a big deal. a 10% tithe of gold is pretty minor. It will add up over time, but think of how much influence you gain with the people by constantly contributing to charities and the church. </p><p></p><p>Even the 10 magic item limit is not a big deal. </p><p>armor: 1</p><p>shield: 1</p><p>weapons: 4</p><p>misc magic: 4</p><p>Gee, how many magic items does your Paladin need anyway?</p><p></p><p>armor, shield, longsword, boots of speed, girdle of giant strength, bracers of health, cloak of charisma</p><p></p><p>ok. That's 7 and that's all I need. If you have a friendly spell-caster who will cast Bull's Strength, Eagle's Splendor, and Endurance, you can switch those three items for other stuff.</p><p></p><p>As for the alignment restrictions, they make sense. If you are lawful good, you really don't want to adventure with a bunch of chaotics or evil characters. Its agonizing to feel obligated to defend some party member that is being prosecuted for crimes that the party member actually committed. </p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 461967, member: 3346"] [b]Paladins and the 1e code[/b] I agree with both sides. First, D&D intends Paladins to be self-sufficient. i.e. high saving throws and resistances, similar to the Monk class. But they suffer in having reduced combat abilities compared to fighters or barbarians. Paladin is a balanced class. It is not an unbalanced class. Second, imposing the 1e code is not a big deal. a 10% tithe of gold is pretty minor. It will add up over time, but think of how much influence you gain with the people by constantly contributing to charities and the church. Even the 10 magic item limit is not a big deal. armor: 1 shield: 1 weapons: 4 misc magic: 4 Gee, how many magic items does your Paladin need anyway? armor, shield, longsword, boots of speed, girdle of giant strength, bracers of health, cloak of charisma ok. That's 7 and that's all I need. If you have a friendly spell-caster who will cast Bull's Strength, Eagle's Splendor, and Endurance, you can switch those three items for other stuff. As for the alignment restrictions, they make sense. If you are lawful good, you really don't want to adventure with a bunch of chaotics or evil characters. Its agonizing to feel obligated to defend some party member that is being prosecuted for crimes that the party member actually committed. Tom [/QUOTE]
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