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How to make a player stop being a paladin
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<blockquote data-quote="jdavis" data-source="post: 464623" data-attributes="member: 8704"><p>Man I didn't realize how touchy people were in their hate of Paladins, it's not like he was playing a halfling. </p><p></p><p>Is the problem that the player is always playing a Paladin or is the problem that the player is trying to play a unstopable character? Those are two different problems.</p><p></p><p>If the problem is that he is playing a Paladin, well just make sure he plays one correctly, as by this thread that is much harder than is seems. My last three characters were all elf rogues,(all had the same name even, for that matter the first two were both killed by Giant Spiders, the third one decided to avoid spiders at all cost) it's what I like, they are not cookie cutter characters, but they all have simularities. It has no negative effect on my group. If the guy likes Paladins then that is just what he likes.</p><p></p><p>If the problem is that you have a power player in a roleplaying group then that has nothing to do with his choice of a Paladin. If you play this game long enough you learn how to MIN/MAX any character class to it's optimum. But where is the fun of making a cookie cutter character everytime. Does he take the same feats everytime, does he use the same armor and weapons everytime? If he is following a formula to make the character a hack/slash machine, then I can see where a group who likes to role play every situation out would have a problem. If he doesn't fit in with the group dynamic then that is a out of game problem. We had a player leave our group because he said we talked too much and tried to figure things out rather than just fighting stuff, well he was right to leave and find a group more to his liking, we play the game the way we enjoy it. You can either ask him to find a new group or you can try to get him to change. As DM maybe you need to change things up a little, work the game toward what the group likes and see if he adapts to different situations, he might suprise you.</p></blockquote><p></p>
[QUOTE="jdavis, post: 464623, member: 8704"] Man I didn't realize how touchy people were in their hate of Paladins, it's not like he was playing a halfling. Is the problem that the player is always playing a Paladin or is the problem that the player is trying to play a unstopable character? Those are two different problems. If the problem is that he is playing a Paladin, well just make sure he plays one correctly, as by this thread that is much harder than is seems. My last three characters were all elf rogues,(all had the same name even, for that matter the first two were both killed by Giant Spiders, the third one decided to avoid spiders at all cost) it's what I like, they are not cookie cutter characters, but they all have simularities. It has no negative effect on my group. If the guy likes Paladins then that is just what he likes. If the problem is that you have a power player in a roleplaying group then that has nothing to do with his choice of a Paladin. If you play this game long enough you learn how to MIN/MAX any character class to it's optimum. But where is the fun of making a cookie cutter character everytime. Does he take the same feats everytime, does he use the same armor and weapons everytime? If he is following a formula to make the character a hack/slash machine, then I can see where a group who likes to role play every situation out would have a problem. If he doesn't fit in with the group dynamic then that is a out of game problem. We had a player leave our group because he said we talked too much and tried to figure things out rather than just fighting stuff, well he was right to leave and find a group more to his liking, we play the game the way we enjoy it. You can either ask him to find a new group or you can try to get him to change. As DM maybe you need to change things up a little, work the game toward what the group likes and see if he adapts to different situations, he might suprise you. [/QUOTE]
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