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How to make a Psionic Archer
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<blockquote data-quote="Arnix" data-source="post: 360882" data-attributes="member: 5521"><p>Ok, dumb question, but the char you mentioned is definately int he realm of "dream char". My example would use gear only available in the wotc books, and would also be within his "gold at level" limit.</p><p></p><p>Given that a PsyWar gets Use Magic Device and Use Psionic Device I don't see how the psion would take him down with arrows. The higher BAB and HP reduce the chance that a wizard is going to torch you.</p><p></p><p>Figure in that the higher BAB at 20th level provides and extra attack and the Improved Critical with the Keen arrows will increase your threat range to 18-20 makes you a tad more dangerous.</p><p></p><p>With Fell shot, BAB is only useful for extra attacks. Which you want.</p><p></p><p>Also given that all those effects require activation (see other thread sont his topic for more info on this), each arrow will take you 5 rounds to activate. Damage output is greatly reduced by this limitation.</p><p></p><p>I will sit down and do the math for a char at 20th with "appropriate" money and gear and list a psywar(may be a day or two).</p></blockquote><p></p>
[QUOTE="Arnix, post: 360882, member: 5521"] Ok, dumb question, but the char you mentioned is definately int he realm of "dream char". My example would use gear only available in the wotc books, and would also be within his "gold at level" limit. Given that a PsyWar gets Use Magic Device and Use Psionic Device I don't see how the psion would take him down with arrows. The higher BAB and HP reduce the chance that a wizard is going to torch you. Figure in that the higher BAB at 20th level provides and extra attack and the Improved Critical with the Keen arrows will increase your threat range to 18-20 makes you a tad more dangerous. With Fell shot, BAB is only useful for extra attacks. Which you want. Also given that all those effects require activation (see other thread sont his topic for more info on this), each arrow will take you 5 rounds to activate. Damage output is greatly reduced by this limitation. I will sit down and do the math for a char at 20th with "appropriate" money and gear and list a psywar(may be a day or two). [/QUOTE]
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