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How to make a swamp a unique environment?
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<blockquote data-quote="Rel" data-source="post: 1598397" data-attributes="member: 99"><p>While the "disease spreading horde of biting insects" appeals to my RBDM side, I've been on the player side of that one and it was very frustrating. The problem was that we got afflicted with this disease and started losing stat points (Str and Con as I recall). We were too low level to have Lesser Restoration and so we had to rest and use the Heal skill to try and recover. But of course while we were resting we were still in the swamp and so the party members who weren't infected when we started resting became so while we were trying to recover. Thus we got into this seemingly endless cycle of Fort saves and rest periods while we hoped we didn't get attacked.</p><p></p><p>Eventually we made contact with a tribe of Bullywugs who traded with us and thus we obtained this salve that kept the insects at bay. If you are going to implement some sort of disease, I recommend that you have a similar method of dealing with it unless you are shooting for a "Death Swamp - Nobody Goes In There and Survives!" sort of feel.</p><p></p><p>Another hazard that you could implement is navigation, particularly if you have a changing landscape. There are swamps in the southeastern US (and I presume other places as well) where the "land" that dots them is actually nothing more than floating mounds of vegitation. As such, they can move around and cause a great deal of confusion for those trying to navigate by them. For additional fun, have the islands in the swamp be on the backs of giant turtles, crabs or snails.</p><p></p><p>Most creatures that dwell in the swamp will have learned to use the environment to their advantage. In areas that are deeper water they'll probably try to capsize any boats the party uses. They should also use hit and run tactics to appear from nowhere and strike before sinking back into the water and coming at the party from another angle. Smart foes will use this to get at any "soft" targets (like Wizards and Sorcerers) if they can draw the heavy hitters away from them.</p><p></p><p>Lastly, though I think it goes without saying: Giant Crawfish! They'll kill you if they can, but they sure do taste good!</p></blockquote><p></p>
[QUOTE="Rel, post: 1598397, member: 99"] While the "disease spreading horde of biting insects" appeals to my RBDM side, I've been on the player side of that one and it was very frustrating. The problem was that we got afflicted with this disease and started losing stat points (Str and Con as I recall). We were too low level to have Lesser Restoration and so we had to rest and use the Heal skill to try and recover. But of course while we were resting we were still in the swamp and so the party members who weren't infected when we started resting became so while we were trying to recover. Thus we got into this seemingly endless cycle of Fort saves and rest periods while we hoped we didn't get attacked. Eventually we made contact with a tribe of Bullywugs who traded with us and thus we obtained this salve that kept the insects at bay. If you are going to implement some sort of disease, I recommend that you have a similar method of dealing with it unless you are shooting for a "Death Swamp - Nobody Goes In There and Survives!" sort of feel. Another hazard that you could implement is navigation, particularly if you have a changing landscape. There are swamps in the southeastern US (and I presume other places as well) where the "land" that dots them is actually nothing more than floating mounds of vegitation. As such, they can move around and cause a great deal of confusion for those trying to navigate by them. For additional fun, have the islands in the swamp be on the backs of giant turtles, crabs or snails. Most creatures that dwell in the swamp will have learned to use the environment to their advantage. In areas that are deeper water they'll probably try to capsize any boats the party uses. They should also use hit and run tactics to appear from nowhere and strike before sinking back into the water and coming at the party from another angle. Smart foes will use this to get at any "soft" targets (like Wizards and Sorcerers) if they can draw the heavy hitters away from them. Lastly, though I think it goes without saying: Giant Crawfish! They'll kill you if they can, but they sure do taste good! [/QUOTE]
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