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How to make a swamp a unique environment?
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<blockquote data-quote="Pielorinho" data-source="post: 1598970" data-attributes="member: 259"><p>If you can get some sound-effect loops, that'd be great. Frogs chirping, weird watery noises, etc.</p><p> </p><p>We played an adventure in the swamp in which the PCs were on a raft when they were attacked by a black dragon. He was able to upset the raft in order to gain huge advantages; the PCs were fighting him within 4' of standing water, seriously inconveniencing them.</p><p> </p><p>I'd also recommend using the murkiness of the water to your advantage: native critters can dive under the water and swim almost unseen toward the PCs. Note that standing up is a MEA, whereas falling down isn't; you can use this to represent a creature lunging above water, attacking, and diving back down before the PCs can retaliate. (the critters should suffer a MEA when standing, of course).</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1598970, member: 259"] If you can get some sound-effect loops, that'd be great. Frogs chirping, weird watery noises, etc. We played an adventure in the swamp in which the PCs were on a raft when they were attacked by a black dragon. He was able to upset the raft in order to gain huge advantages; the PCs were fighting him within 4' of standing water, seriously inconveniencing them. I'd also recommend using the murkiness of the water to your advantage: native critters can dive under the water and swim almost unseen toward the PCs. Note that standing up is a MEA, whereas falling down isn't; you can use this to represent a creature lunging above water, attacking, and diving back down before the PCs can retaliate. (the critters should suffer a MEA when standing, of course). Daniel [/QUOTE]
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