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General Tabletop Discussion
*TTRPGs General
How to make an air battle fun for more than just the pilot?
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<blockquote data-quote="takyris" data-source="post: 1833271" data-attributes="member: 5171"><p>I keep flashing back to that scene from Indiana Jones and the Last Crusade, where Sean Connery takes out a Nazi plane with birds. I'm not saying you should do that, but the idea of letting strategies work well, letting the players come up with inventive ideas, can really let even the non-pilots get things done.</p><p></p><p>Only actual piloting tactic I know of is from WW2, when the Allied pilots, who were getting trounced man-to-man by Japanese Zeroes, finally figured out a tactic to use against the maneuverable but lightly armored craft -- the pilots used the buddy system, flying parallel, and when the Zero went after one, the other pilot would get a free shot at the Zero's side. This rocked the nature of air combat during WW2 -- instead of 10 Zeroes taking out 10 or more Allied planes, you had 2 or 4 Allied planes taking out 10 or 12 Zeroes.</p><p></p><p>So, bearing that stuff in mind... how can the buddy system help people out? Are they fighting at high altitudes, or are they flying through a series of canyons that allow them to fly under giant stone arches or weave through rock pillars? On a massively pulpish level, a situation could go something like:</p><p></p><p>Smart PC: Rex! Stop trying to shoot the enemy plane! Shoot the rocks off to our right! The ones right there, with the purple and black ridges!</p><p></p><p>(Rex does it, and it causes a massive rockslide behind them that catches the enemy plane)</p><p></p><p>Smart PC: Simple evidence of geological instability...</p><p></p><p>Or (and I havne't seen Sky Captain, so I don't know if this already happens), something where the firefight starts a chain reaction where all those awesome rock pillars and arches start crashing into each other and breaking. The pilot gets to make checks, the gunner gets to shoot things, the mechanic gets a bit more out of the engine or makes repairs, and the scientist geek directs the pilot to safer areas -- and for some reason, they can't just gain altitude -- because they'll be spotted? They have to go in at an altitude of less than 500 feet?</p><p></p><p>Dunno. Spitballing.</p></blockquote><p></p>
[QUOTE="takyris, post: 1833271, member: 5171"] I keep flashing back to that scene from Indiana Jones and the Last Crusade, where Sean Connery takes out a Nazi plane with birds. I'm not saying you should do that, but the idea of letting strategies work well, letting the players come up with inventive ideas, can really let even the non-pilots get things done. Only actual piloting tactic I know of is from WW2, when the Allied pilots, who were getting trounced man-to-man by Japanese Zeroes, finally figured out a tactic to use against the maneuverable but lightly armored craft -- the pilots used the buddy system, flying parallel, and when the Zero went after one, the other pilot would get a free shot at the Zero's side. This rocked the nature of air combat during WW2 -- instead of 10 Zeroes taking out 10 or more Allied planes, you had 2 or 4 Allied planes taking out 10 or 12 Zeroes. So, bearing that stuff in mind... how can the buddy system help people out? Are they fighting at high altitudes, or are they flying through a series of canyons that allow them to fly under giant stone arches or weave through rock pillars? On a massively pulpish level, a situation could go something like: Smart PC: Rex! Stop trying to shoot the enemy plane! Shoot the rocks off to our right! The ones right there, with the purple and black ridges! (Rex does it, and it causes a massive rockslide behind them that catches the enemy plane) Smart PC: Simple evidence of geological instability... Or (and I havne't seen Sky Captain, so I don't know if this already happens), something where the firefight starts a chain reaction where all those awesome rock pillars and arches start crashing into each other and breaking. The pilot gets to make checks, the gunner gets to shoot things, the mechanic gets a bit more out of the engine or makes repairs, and the scientist geek directs the pilot to safer areas -- and for some reason, they can't just gain altitude -- because they'll be spotted? They have to go in at an altitude of less than 500 feet? Dunno. Spitballing. [/QUOTE]
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How to make an air battle fun for more than just the pilot?
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