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General Tabletop Discussion
*TTRPGs General
How to make an air battle fun for more than just the pilot?
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<blockquote data-quote="Pbartender" data-source="post: 1833393" data-attributes="member: 7533"><p>Here's an idea, PC...</p><p></p><p>The enemy planes each have a passenger commando who wears a jumpsuit with silk webbing between the arms and legs. The enemy plane swoops in, matches speed with the PCs' transport, and the commando leaps out and glides over like a six-foot-tall flying squirrel wearing aviator goggles.</p><p></p><p>Now, the pilot and co-pilot have to concentrate on avoiding the enemy aircraft, while everyone else has to repel the boarders.</p><p></p><p>Whenever the pilot makes a fancy maneuver, everyone fighting inside the plane (including the good guys) must make an opposed Balance check vs. the pilot's Pilot check or fall prone... Bull rushes out an open door... Reflex saves to grab the edge of a wing to avoid falling to your doom... Stray bullets narrowly missing the pilot...</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1833393, member: 7533"] Here's an idea, PC... The enemy planes each have a passenger commando who wears a jumpsuit with silk webbing between the arms and legs. The enemy plane swoops in, matches speed with the PCs' transport, and the commando leaps out and glides over like a six-foot-tall flying squirrel wearing aviator goggles. Now, the pilot and co-pilot have to concentrate on avoiding the enemy aircraft, while everyone else has to repel the boarders. Whenever the pilot makes a fancy maneuver, everyone fighting inside the plane (including the good guys) must make an opposed Balance check vs. the pilot's Pilot check or fall prone... Bull rushes out an open door... Reflex saves to grab the edge of a wing to avoid falling to your doom... Stray bullets narrowly missing the pilot... [/QUOTE]
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General Tabletop Discussion
*TTRPGs General
How to make an air battle fun for more than just the pilot?
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