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General Tabletop Discussion
*TTRPGs General
How to make an air battle fun for more than just the pilot?
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<blockquote data-quote="Peterson" data-source="post: 1836457" data-attributes="member: 21431"><p>Why not a little of both - or rather, the possibility of either.</p><p></p><p><em>"Suddenly, the plane's outer hull peels away, and the wind begins to whip past you, blowing all manner of objects out of the hole. You catch a brief glimpse of some mook wearing goggles and a gas mask before you are lifted off your feet, to join the various objects now free-falling from 10,000 feet. You thread the needle past the hole, barely missing catching your head on a jagged metal edge, but likewise missing with your desperate attempt to grab hold for saftey. Luckily, you collide briefly with a parachute outside the plane. If you don't grab this item, you may suffer a long fall or perhaps you can maneuver yourself onto the blimp...."</em> </p><p></p><p>I'd say a Reflex save (DC 18?) to grab the jagged edge of the hole (1D4 points of damage if successful, Strength check - DC 15 - to hold on each round or DC 20 to pull yourself back into the plane). If you miss that, then you get another Reflex save (DC 15) to grab the parachute (1 try only). Failing that, I would say a Dexterity check (DC 10) to "aim" for the Blimp.</p><p></p><p>There's three chances to save yourself. Don't know how the Adventure! system really works (haven't seen it yet), and not sure if the mechanics are good enough, but there's an idea at least.</p><p></p><p>Peterson</p></blockquote><p></p>
[QUOTE="Peterson, post: 1836457, member: 21431"] Why not a little of both - or rather, the possibility of either. [I]"Suddenly, the plane's outer hull peels away, and the wind begins to whip past you, blowing all manner of objects out of the hole. You catch a brief glimpse of some mook wearing goggles and a gas mask before you are lifted off your feet, to join the various objects now free-falling from 10,000 feet. You thread the needle past the hole, barely missing catching your head on a jagged metal edge, but likewise missing with your desperate attempt to grab hold for saftey. Luckily, you collide briefly with a parachute outside the plane. If you don't grab this item, you may suffer a long fall or perhaps you can maneuver yourself onto the blimp...."[/I] I'd say a Reflex save (DC 18?) to grab the jagged edge of the hole (1D4 points of damage if successful, Strength check - DC 15 - to hold on each round or DC 20 to pull yourself back into the plane). If you miss that, then you get another Reflex save (DC 15) to grab the parachute (1 try only). Failing that, I would say a Dexterity check (DC 10) to "aim" for the Blimp. There's three chances to save yourself. Don't know how the Adventure! system really works (haven't seen it yet), and not sure if the mechanics are good enough, but there's an idea at least. Peterson [/QUOTE]
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How to make an air battle fun for more than just the pilot?
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