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General Tabletop Discussion
*Dungeons & Dragons
How to make an encounter with falling great distances interesting and dangerous, but not deadly?
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<blockquote data-quote="Quickleaf" data-source="post: 7532785" data-attributes="member: 20323"><p>Love the idea of finding pitons left by past adventurers! And I do plan to have curious young aarakocra try to communicate with the PCs – most of the aarakocra speak Aarakocra and Auran, which none of the PCs know (nor do they have <em>comprehend languages</em>), but it will be fun nevertheless. Oddly enough, I am including a missing aarakocra scout named Kiirk who boldly went where no aarakocra had gone before...though I digress. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>It may be that we play with players who have different styles, but I haven't had success giving these players a blank canvas problem and then saying "what do you do?" </p><p></p><p>For example, not too long ago the party was separated by an erosion. Long story short, 2 PCs were left high a canyon on the east bank overlooking a river, and the other 3 PCs wrecked along west bank at the water's edge. The 3 on the west bank were trying to catch up to the two up high on the east bank. I asked how they were meeting back up and the druid cast <em>speak with animals</em> to get recon, then <em>water walk</em> to get party across, then rogue with climb speed set up a rope system to scale the 90-foot canyon wall, druid polymorphed into an ape with climb speed and carried bard on his back. So no checks were needed at all.</p><p></p><p>The point of my example is that – for this group – I need to tweak the typical climbing scenario to make it interesting (e.g. I'm including a section where having a climb speed won't help). They're not going to, of their own accord, start asking to make creative skill checks like your Perception example to spot handholds. It's not that they're not creative, but when a scenario smells like something they've overcome before, they default to standard operating procedures unless otherwise incentivized. IOW, I as DM need to prompt them for stuff like that.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7532785, member: 20323"] Love the idea of finding pitons left by past adventurers! And I do plan to have curious young aarakocra try to communicate with the PCs – most of the aarakocra speak Aarakocra and Auran, which none of the PCs know (nor do they have [I]comprehend languages[/I]), but it will be fun nevertheless. Oddly enough, I am including a missing aarakocra scout named Kiirk who boldly went where no aarakocra had gone before...though I digress. ;) It may be that we play with players who have different styles, but I haven't had success giving these players a blank canvas problem and then saying "what do you do?" For example, not too long ago the party was separated by an erosion. Long story short, 2 PCs were left high a canyon on the east bank overlooking a river, and the other 3 PCs wrecked along west bank at the water's edge. The 3 on the west bank were trying to catch up to the two up high on the east bank. I asked how they were meeting back up and the druid cast [I]speak with animals[/I] to get recon, then [I]water walk[/I] to get party across, then rogue with climb speed set up a rope system to scale the 90-foot canyon wall, druid polymorphed into an ape with climb speed and carried bard on his back. So no checks were needed at all. The point of my example is that – for this group – I need to tweak the typical climbing scenario to make it interesting (e.g. I'm including a section where having a climb speed won't help). They're not going to, of their own accord, start asking to make creative skill checks like your Perception example to spot handholds. It's not that they're not creative, but when a scenario smells like something they've overcome before, they default to standard operating procedures unless otherwise incentivized. IOW, I as DM need to prompt them for stuff like that. [/QUOTE]
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How to make an encounter with falling great distances interesting and dangerous, but not deadly?
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