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General Tabletop Discussion
*Dungeons & Dragons
How to make an encounter with falling great distances interesting and dangerous, but not deadly?
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<blockquote data-quote="akr71" data-source="post: 7535043" data-attributes="member: 6801213"><p>Alternatives to the player choosing damage or exhaustion have been mentioned at least a couple of times. How about a little random table that <em>you </em>roll on for when/if the players fail a check.</p><p>- damage</p><p>- exhaustion</p><p>- dropped equipment or supplies - Do they retrieve them? If not, how does that impact the rest of the climb?</p><p>- the character is gripped by a sudden fear of heights and is reluctant to proceed any further</p><p></p><p>Adding environmental factors (strong winds, possible storm, sun burn) could make the situation much more interesting and dynamic. I would also consider rewards for high rolls, careful planning, or good role play. Rewards such as a ledge that offers some shelter from the elements where the party can stop for a rest, maybe even a cave. Even the bodies of unsuccessful climbers can be a reward - maybe they have rope or pitons or even rations that can be scavenged.</p></blockquote><p></p>
[QUOTE="akr71, post: 7535043, member: 6801213"] Alternatives to the player choosing damage or exhaustion have been mentioned at least a couple of times. How about a little random table that [I]you [/I]roll on for when/if the players fail a check. - damage - exhaustion - dropped equipment or supplies - Do they retrieve them? If not, how does that impact the rest of the climb? - the character is gripped by a sudden fear of heights and is reluctant to proceed any further Adding environmental factors (strong winds, possible storm, sun burn) could make the situation much more interesting and dynamic. I would also consider rewards for high rolls, careful planning, or good role play. Rewards such as a ledge that offers some shelter from the elements where the party can stop for a rest, maybe even a cave. Even the bodies of unsuccessful climbers can be a reward - maybe they have rope or pitons or even rations that can be scavenged. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How to make an encounter with falling great distances interesting and dangerous, but not deadly?
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